Quote: "I posted some code in code snippets, and a special DBC version over at LLRGT that gives a decent mouse interface (click on matrice, zoom in/out, rotate view, and push scrolling).
Go grab it, it's a great place to start - just as long as you like the camera view in OIE."
MAN!!!!!! THIS IS AWESOME!!! It's just the camera view and the precission I was seeking!!! (The camera is like Warcraft 3 so I liked it

, though I haven't seen OIE) I tested it a bit fast (10-20 sec.) but it does what I need....now I'll have to adapt it to my game and study how did you managed to convert the mouse 2D coords to 3D coords...very COOL
Quote: "Remember: Plan everything - every detail, every problem. Play the game out in your head. What will the player do? Why? What will happen afterwards? Remember, not too much realism - otherwise theres no point booting up the PC - and remeber, theres a fine point between realism, and fun - keep the balance, and your on the way to a great game.
Good luck, I really look forward to seing it."
hehe thanks DWR. By the way thanks for the advice, I'm gonna keep that in mind....Also I'll try to don't repeat what some games did (there was a M****soft game that was too realistic and I didn't liked it)...hmm gotta keep that in mind...
Anyway I have the idea for the game now....I'm not gonna say it here but when I send a screenshot you'll surely know of what's related the game story
Thanks everyone!!

Now gotta find a way to select units and selection boxes....I don't know why but I'm thinking about SCREEN POSITION X() and SCREEN POSITION Y()...