Anybody got a Celeron???
....................................I feel so...alone.
Probably the first thing to do, Code Ninja, is write down what you need. Then you can browse around for different tools that suit your various needs.
Example:
I am making a first person shooter
I need:
3d Modeller- Must have easy to use bone support, export to .x, not be too expensive, be able to render long cutscenes, have built in UV editing, have some indoor-level editing tools and a heightmap reader, and have the potential to create high quality art.
2d Art Package- Must have basic 2d effect options, save to .png/.bmp/.jpg/.tga, have the ability to edit frames in an animation, and support transparency.
Terrain Creator- Must be easy to use, create smooth terrain. Export to heightmap or .x, allow for editing of large maps (1024x1024 to 2048x2048), must be royalty free.
Premade 3d Content-Need skyboxes, soldiers, weapons, and vehicles in .x format.
Level Object Editor- Have editable light placement/adjustment, loading objects and designating them as "explodable", "interactive", "AI", etc.
Music/Sound Editing- No MIDIs! Must connect to my electric keyboard, need to create sound effects.
Then once you've got that list downjust look around. I find that I like (for 3d)gameSpace, trueSpace3.2, Milkshape3d, (for 2d)Paint Shop Pro, (for terrain)Total Terrain, (for Music/sound)Pro Tools, Soundrec32, and for the level editor...I'm just making that myself.
Crazy Donut Productions
Current Project: KillZone