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code master
21
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Joined: 4th Dec 2003
Location: Illinois
Posted: 31st Mar 2004 04:36
help help problemo!! see i load the player object,position a box at the players head then delete the player.then i put a gun limb on the box. problem:when i look straight ahead or to the side(stil facing barely straight)ahead my gun is in the right place.wheww but when i faceing backward or to the side(bit backward)the gun stays level.like when i look up or down the gun stays in the midle of the screen

codemaster
Emperor Baal
21
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Joined: 1st Dec 2003
Location: The Netherlands - Oudenbosch
Posted: 31st Mar 2004 17:38
You could use "lock object on" or use some math to rotate the gun

Quote: "
UPDATED

Amd 2800+ 1024mb pc3200 A7N8X - Deluxe Ati Radeon 9800PRO 256mb
"
Kequor
21
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Joined: 6th Feb 2004
Location: United States
Posted: 2nd Apr 2004 02:01
Emperor Baal is right. Try this.



How do's that work?

Dont worry and keep a cool head.
code master
21
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Joined: 4th Dec 2003
Location: Illinois
Posted: 6th Apr 2004 02:11
thanks! didnt get ta test it yet next problem
the gun is way to big when i start it okay but if i walk and get near enemy the gun and enemy hit how fix?

codemaster
BearCDPOLD
21
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Joined: 16th Oct 2003
Location: AZ,USA
Posted: 6th Apr 2004 09:30
SCALE OBJECT could be a simple way to solve that problem, but then other problems might arise, so try that for now.

Crazy Donut Productions, Current Project: KillZone
Web Site Button Does Not Work, Visit Here: http://www.geocities.com/crazydonutproductions/index.html
code master
21
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Joined: 4th Dec 2003
Location: Illinois
Posted: 7th Apr 2004 02:05
sorry Kequor it didnt work didnt reconise "lock object on"
o by the way did i tell you that im in dbc 1.13 non enhanced!?

codemaster
Emperor Baal
21
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Joined: 1st Dec 2003
Location: The Netherlands - Oudenbosch
Posted: 7th Apr 2004 02:33
He accidently typed: lock on object 1000
it has to be: lock object on 1000

Quote: "
UPDATED

Amd 2800+ 1024mb pc3200 A7N8X - Deluxe Ati Radeon 9800PRO 256mb
"
code master
21
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Joined: 4th Dec 2003
Location: Illinois
Posted: 14th Apr 2004 03:25
i changed it and it worked but,the gun dissapeard!?

dbc 1.13 non enhanced oh and im 11 didnt know that did ya?
Emperor Baal
21
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Joined: 1st Dec 2003
Location: The Netherlands - Oudenbosch
Posted: 14th Apr 2004 19:00
Its still there, but he's not in the right position. Start with:
position object gun 0,0,1000

Quote: "
UPDATED

Amd 2800+ 1024mb pc3200 A7N8X - Deluxe Ati Radeon 9800PRO 256mb
"
muscles
21
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Joined: 12th Apr 2004
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Posted: 14th Apr 2004 21:24
once you get the gun in the right position, your previous problems with scaling should disappear too, thanks to the lock object command. the gun should stay one size
code master
21
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Joined: 4th Dec 2003
Location: Illinois
Posted: 15th Apr 2004 19:48
its a limb not a object!

dbc 1.13 non enhanced oh and im 11 didnt know that did ya?
code master
21
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Joined: 4th Dec 2003
Location: Illinois
Posted: 15th Apr 2004 20:42
this is my code please dont use!
problem: at first when i had 1.8 it worked fine. but today i upgraded
to 1.13 (non enhanced) and now the collision dosnt work
help please

dbc 1.13 non enhanced oh and im 11 didnt know that did ya?
Emperor Baal
21
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Joined: 1st Dec 2003
Location: The Netherlands - Oudenbosch
Posted: 16th Apr 2004 00:32
Nobody will:

Quote: "
if inkey$()="1" then goto set1
if inkey$()="2" then goto set2
if inkey$()="3" then goto set3
if inkey$()="4" then goto set4
if inkey$()="5" then goto set5
"



nough said

Quote: "
UPDATED

Amd 2800+ 1024mb pc3200 A7N8X - Deluxe Ati Radeon 9800PRO 256mb
"
code master
21
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Location: Illinois
Posted: 16th Apr 2004 02:11
whats that supposed to mean?
can u answer my quetion

dbc 1.13 non enhanced oh and im 11 didnt know that did ya?
Emperor Baal
21
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Joined: 1st Dec 2003
Location: The Netherlands - Oudenbosch
Posted: 16th Apr 2004 17:59
You are using the goto command. Gotos are evil:
-When you are using too many labels/gotos, you will get confused

-They are the creators of spaghetti code
(you start reading through the code to understand it (months or years
after its written), and suddenly you jump to somewhere totally
unrelated, and then jump somewhere else backwards, and it all gets ugly
quickly).

-Debugging your program will be "hell"

Quote: "
UPDATED

Amd 2800+ 1024mb pc3200 A7N8X - Deluxe Ati Radeon 9800PRO 256mb
"
code master
21
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Location: Illinois
Posted: 22nd Apr 2004 04:39
got i fixed

dbc 1.13 non enhanced oh and im 11 didnt know that did ya?
code master
21
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Joined: 4th Dec 2003
Location: Illinois
Posted: 28th Apr 2004 03:02 Edited at: 28th Apr 2004 03:02
any body know were i can get a roalty free,free four-wheller model?

dbc 1.13 non enhanced oh and im 11 didnt know that did ya?
code master
21
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Location: Illinois
Posted: 29th Apr 2004 20:41 Edited at: 29th Apr 2004 20:42
and a roalty free,free halo style trooper model
ive got a problem:
i load up a magic world matrix then when i use the get ground height
comand it dosent give an error but it wont return the ground height

dbc 1.13 non enhanced oh and im 11 didnt know that did ya?
bibz1st
22
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Joined: 2nd Jan 2003
Location:
Posted: 1st May 2004 15:42
if you make a matrix in MW make sure you position it at 0,0,0 unless you have reason not to,it doesnt do it automatically, if you dont it can lead to the actual ground heights in your DB code being offset.
rob
code master
21
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Location: Illinois
Posted: 8th May 2004 21:14
soooo what about the models

dbc 1.13 non enhanced oh and im 11 didnt know that did ya?
soapyfish
21
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Joined: 24th Oct 2003
Location: Yorkshire, England
Posted: 8th May 2004 21:26
For those models you could try some of the sites that are around like.

http://www.turbosquid.com
http://www.3dcafe.com


PREVIOUSLY codemonkey 0gamemad0
BearCDPOLD
21
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Joined: 16th Oct 2003
Location: AZ,USA
Posted: 9th May 2004 04:58
How's it coming along code master?

I'll try to be somewhat helpful as well as ask how you're doing. There should be a few free models here:

http://www.3dbuzz.com

Crazy Donut Productions, Current Project: KillZone
Web Site Button Does Not Work, Visit Here: http://www.geocities.com/crazydonutproductions/index.html
code master
21
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Location: Illinois
Posted: 13th May 2004 19:27

thanks soooo much bear crazy!

dbc 1.13 non enhanced oh and im 11 didnt know that did ya?

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