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Program Announcements / My small tank game

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thinkdigital
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Posted: 1st Apr 2004 06:32 Edited at: 3rd Jun 2004 03:04
I made a tank game in DBC where you face another tank in a 100 x 100 arena and try to shoot each other. It's not a very big game, but it's my first ever; I wanted to keep it all simple the first time around. The landscape (other than being sort of bland) could be called, er, unique . What do you think of it (aside from how simple and small it is)? Also, is it too hard?

Download it http://www.egenericworks.com/games/tankrage.zip
Here's a screen shot:



2.3 Gigs. 1993 MHz. 256 MB Ram. Home Sweet Home.
http://www.egenericworks.com
BearCDPOLD
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Location: AZ,USA
Posted: 1st Apr 2004 08:14
That is nice and solid. The music blends very smoothly, and for some reason doesn't glitch when it loops. There are a few things that need attention, though.

1. It's kind of awkward having to let go of accelerate then pressing the turn button, then letting go of that and pressing accelerate again just to do a little turn.
2. Setup collisions so the tanks can't go through each other.
3. Your bullet sometimes goes too high to hit anything.
4. The collision for the tankVSbullet doesn't work unless it's near the end of the barrel or directly at the back.

Other than that it was a lot of fun, and I couldn't stop playing until I got the other tank, again and again and again. The "great! you got him!" sign is a very satisfying sign.

Crazy Donut Productions, Current Project: KillZone
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Peter H
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Posted: 1st Apr 2004 19:35
yes nice little game

"Your wife is death. How? NO idea. But it is murder. REVENGE!!!!!!!!!"
thinkdigital
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Posted: 3rd Apr 2004 04:06 Edited at: 3rd Apr 2004 04:08
Thanks.

@Bear Crazy Donut Productions:
I see what you mean about controlling the tank with those keys. I use the inkey$() method, which can't be multiple keys. It's better if you have a joystick.

Never the less, I saw your post and decied to change the controls so that you steer using the arrow keys, which allows for much more dynamic steering. I'm going to update the file Saturday. I'll post when I've done so.

The collisions method I'm using makes keeping the tanks from overlapping extremely hard, if not impossible.

I know my bullet goes to high to hit anything. I did that on purpose: It's supposed to be a challenge?

The music doesn't glitch because I do my music like this:

for just that reason.

Come to think of it, there might be a problem with that code. Tsk, tsk. Have to go and fix the code...

Is the AI good enough? Or does it need to be improved?

2.3 Gigs. 1993 MHz. 256 MB Ram. Home Sweet Home.
http://www.egenericworks.com
thinkdigital
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Posted: 3rd Apr 2004 22:11 Edited at: 25th May 2004 02:01
Alright, took a while , but I uploaded the new file today.

You now steer using the arrow keys, and press f to fire.

The file is updated
http://www.egenericworks.com/games/tankrage.zip

2.3 Gigs. 1993 MHz. 256 MB Ram. Home Sweet Home.
http://www.egenericworks.com
comando 300
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Posted: 4th Apr 2004 01:07 Edited at: 4th Apr 2004 01:08
Good game!

***Suggestions***
You can put a feedback for the joystick(for rumble )

And make the cannon be able move up and down

CURRENT PROJECT: RETRO PAC-MAN
Secret Shadow
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Location: USA
Posted: 4th Apr 2004 20:10
Well.....That looks okay for a user game, I guess.....but in my opinion, the graphics need a little touching up. Sorry, but that's just my opinion.

No, just because I eat haggis does'nt mean I'm from Scotland!
thinkdigital
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Posted: 5th Apr 2004 00:54 Edited at: 6th Apr 2004 20:55
Hmm.. Force Feedback? I'd have to create a configuration file, so people could set their prefs. No big deal, though. I'll definetly consider it....

Quote: "in my opinion, the graphics need a little touching up."

Secret Shadow, your opinion is just what I'm looking for.

Tell me exactly what you mean, and I'll do something about it!

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Secret Shadow
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Posted: 5th Apr 2004 00:58
Well, you could add some really nice enviornment, like a large blue sky above. Or maybe you could make it a factory in which you are battling on. The tank models are amazing, and my only suggestion is that you make the enviorment a little bigger. If you want to see an example, just go to the Retro game that is called Marble Insanity or something like that. The backround is humongous!

No, just because I eat haggis does'nt mean I'm from Scotland!
thinkdigital
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Posted: 5th Apr 2004 02:51
Oh, like that? Sure! I'm on it...

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thinkdigital
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Posted: 5th Apr 2004 06:05 Edited at: 6th Apr 2004 20:56
OK, uploaded version 1.2 The file is now updated with a fix starry background.

@Secret Shadow: You were right! It looks cool, especially if the background doesn't move.

I'm thinking of a version 1.3 for Force Feedback



2.3 Gigs. 1993 MHz. 256 MB Ram. Home Sweet Home.
http://www.egenericworks.com
Benjamin
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Posted: 5th Apr 2004 06:20 Edited at: 5th Apr 2004 06:22
Quote: "Well, you could add some really nice enviornment, like a large blue sky above. Or maybe you could make it a factory in which you are battling on. The tank models are amazing, and my only suggestion is that you make the enviorment a little bigger. If you want to see an example, just go to the Retro game that is called Marble Insanity or something like that. The backround is humongous!"

Yes! You finally managed a usefull post . Keep it up

Always have, never will =)
Benjamin
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Posted: 5th Apr 2004 08:26
Righty-ho, 6:25AM, can't sleep. Well I was gonna post earlier coz I had downloaded the game, but I played it for a bit, then the pc reset . I was um, too tired to start the pc up again so I shut it down. Anyway, cool game!

Always have, never will =)
Secret Shadow
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Posted: 5th Apr 2004 18:44
Superb job on the game overall! This is one addictive little game that you have here. I'm probably going to show some people this.

No, just because I eat haggis does'nt mean I'm from Scotland!
Secret Shadow
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Posted: 5th Apr 2004 18:46 Edited at: 5th Apr 2004 21:44
There's just one more thing...and if you can't do this, I'll be fine....Could you make the tank you're driving explode after dying?
(Edited)
Wait, just one more thing. Can you make some more backrounds besides the stars? You could add some sky and other things.

No, just because I eat haggis does'nt mean I'm from Scotland!
comando 300
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Posted: 5th Apr 2004 21:25
He can download ExGen for the explosion particles

CURRENT PROJECT: RETRO PAC-MAN
thinkdigital
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Posted: 6th Apr 2004 06:22 Edited at: 6th Apr 2004 06:24
Tank You (get it?)

I'm working on version 1.3 this very moment, adding new backgrounds and force feedback, plus a new ffconfig.txt configuration file for the force feedback.

However, I can't make the user tank explode. The enemy's bullets can't explode at all, because I didn't program it that way.

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Secret Shadow
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Posted: 6th Apr 2004 15:41
I understand. It's pretty hard to make explosions, I bet. I mean, I've never done it.

No, just because I eat haggis does'nt mean I'm from Scotland!
Spaceman Spiff
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Posted: 8th Apr 2004 09:54
The game looks great keep up the good work!

Nice website too BTW.
thinkdigital
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Posted: 10th Apr 2004 20:51 Edited at: 26th Apr 2004 04:00
Uploaded version 1.3 today. Force feedback, alternating cloud & star backrounds. Read the help file for the directions.

http://www.egenericworks.com/games/tankrage.zip

How do you like it?

@Darth Vader: Thanks. (And thanks for the website compliment)

2.3 Gigs. 1993 MHz. 256 MB Ram. Home Sweet Home.
http://www.egenericworks.com
Jobyman
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Posted: 21st Apr 2004 02:41
hey looks nice, gonna get it tomorrow. gotta sleep now. BTW you can use the scancode command instead of inkey, i tihnk taht can be used with multiple keys. to find out the scancode of a key use this:



Everyone is a comedian...
thinkdigital
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Posted: 10th May 2004 02:55
Yeah, I think you can too. But I like the controls better the way they are now (F to fire and the arrow keys to steer). I don't like scancodes.

2.3 Gigs. 1993 MHz. 256 MB Ram. Home Sweet Home.
http://www.egenericworks.com

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