whoa!
i just discovered something that will solve a ton of problems! as most of you know, when you use object that were exported from cirtain programs (gamespace, cartography shop, etc..) dbp lights dont work on it for some reason, which means no real time lighing. however, ninja matts normal mapping fx file (the latest one) can do real time lights on any object, regardless of poly count, without a normal map or anything. if you just set the thing up like so:
LOAD EFFECT "NORMALMAP21.FX",1,0
then set it to an object, and calculate the positions of the lights you want (and set up their color and stuff)then vwala!it will handle the lighting for you.
http://www.nuclearglory.com/?u=fearik = sweet as hell collision system. easy on that leather thing in your back pocket too.
the left side of my head isn't bigger, the right side is just smaller