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DarkBASIC Discussion / Split Screen Multi Player

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TEH_CODERER
21
Years of Service
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Joined: 12th Nov 2003
Location: Right behind you!
Posted: 3rd Apr 2004 23:22
How do you make a split screen multi player game that isn't to jumpy?

Current Projects: 'Level Editor 3D' and 'Animation Package v2.0'
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OSX Using Happy Dude
21
Years of Service
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Joined: 21st Aug 2003
Location: At home
Posted: 5th Apr 2004 13:38
Probably it would be best to process alternating players once per loop.
You will also need to sync movement to the display speed too.


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Kentaree
22
Years of Service
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Joined: 5th Oct 2002
Location: Clonmel, Ireland
Posted: 5th Apr 2004 18:27 Edited at: 5th Apr 2004 18:27
If you're using DBC, I hope you are trying to make a 2D multiplayer game, because DBC cant do split screen 3D games to my knowledge.

Its not a bug, its a feature!
Turoid
21
Years of Service
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Joined: 1st Nov 2003
Location: The Netherlands
Posted: 5th Apr 2004 19:53
kentaree you're wrong you can make a split screen like this:


cheers

if I = 1 then I = 1 else I = 0
Kentaree
22
Years of Service
User Offline
Joined: 5th Oct 2002
Location: Clonmel, Ireland
Posted: 5th Apr 2004 20:35
Yes, and now try and run it on a full 3D scene with more than 50 polys.

Its not a bug, its a feature!
Turoid
21
Years of Service
User Offline
Joined: 1st Nov 2003
Location: The Netherlands
Posted: 5th Apr 2004 23:51
it works fine for me, even when i have more than 500 poly's
specs: P4 2.7 GHz 512 mb ram 128 mb geforce 4 TI 4200

if I = 1 then I = 1 else I = 0

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