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DarkBASIC Discussion / Collision detection with matrix

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DDD Productions
21
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Joined: 14th Mar 2004
Location: On Earth
Posted: 4th Apr 2004 17:07
See "Collision detection → with matrix"
Why isn’t this working?

D.D.D Productions
Specializing in game creation
BearCDPOLD
21
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Joined: 16th Oct 2003
Location: AZ,USA
Posted: 4th Apr 2004 22:00
Unfortunately, DB doesn't consider matrices to be actual objects, so you can't use collision commands on them. Instead you need GROUND HEIGHT, which will tell you how far up to place whatever in case you have hills on your matrix.

What I did is gave up on matrices and startedusing actual .x objects that look like matrices.

Crazy Donut Productions, Current Project: KillZone
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DDD Productions
21
Years of Service
User Offline
Joined: 14th Mar 2004
Location: On Earth
Posted: 11th Apr 2004 20:06
That's what I've done in my previous source code. It's still not working!

D.D.D Productions
Specializing in game creation
DDD Productions
21
Years of Service
User Offline
Joined: 14th Mar 2004
Location: On Earth
Posted: 12th Apr 2004 21:58
Hello... Anybody here???

D.D.D Productions
Specializing in game creation

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