Thanks BatVink. I have to antialias the text, but blurring would be somewhat different. I need nice edges for the fonts.
What I am thinking for now:
1. I will draw all my gfx onto a 1280x960 bitmap, which is just in memory and not drawn onto screen
2. Open a 640x480 screen.
3. Average 2x2 matrix into one pixel in 1280x960 map
4. copy the resulting pixel to screen
This way I can have 4 samples antialiasing for each pixel. But if I do this averaging with CPU, I guess it will be somewhat slow. Is there a hardware accelerated method for something like this?
kuban altan
discreet inferno* artist