First of all, backgrounds are on the background. They aren't really the most important thing in the game. So in that sense, a small quality loss could be understandable. As for your "it's not good enough for me" - get lost. If 95 quality .jpeg's aren't good enough for you, nothing is. Did you know that almost ALL digital camera's use .jpeg compression? Guess why, because it saves Space and on highest quality the difference is not visible to your eye. That's the way the compression works, reduces the colors and complexity that the eye can't see!
I've never had goobledygook instead of hard edges in my jpegs. Or at least anything with quality over 50. Guess you're just doing it wrong.
Also, in games the textures generally tend to be presented slightly darker which also makes them look even better. The only way you could really see the compression artifacts on a let's say 85quality jpeg is that if you would brighten/modify it a lot in-game. Or make it transparent.
the only no-no for jpeg are complex images when doing normal mapping. As the lighting is calculated per-pixel, everything counts.


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