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Work in Progress / 'Red vs Blue' game. Screenies inside.

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Mussi
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Posted: 18th Apr 2004 22:30
I felt like doing something this weekend so I started to make this red vs blue game , maybe you know those little movies, if not go to http://www.redvsblue.com. just edited a UT2003 level and stole a chief model from polycount for testing, only got the movement and collision code done so far(as my dll is not finished yet I just put something simple up). here are my first screenies:




the level is about 46k poly's and the model about 1200 poly's, still had to put a 60 frame fps lock on it else you'd fly through the level instead of walkin it.



Specs: AMD Athlon 1800, 256 DDRRam 266mhz, 80GB HD 7200rmp U133, Geforce 4 Ti4400 128mb
Scouseknight
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Posted: 18th Apr 2004 23:04
:o looks awesome graphically. Looking forward to seeing more.

ReD_eYe
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Posted: 18th Apr 2004 23:14
smoooooth needs a skybox though...

In the beginning, the universe was created...
This made alot of people very angry and it has been widely regarded as a bad idea...
Visit http://redeye.dbspot.com
Blanked
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Posted: 19th Apr 2004 00:01
Is there any chance we could ride the PUMA too?

Mussi
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Posted: 19th Apr 2004 00:47
haha, yeah, got a physics expert ready to put in a 'puma' feeling



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Mussi
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Posted: 19th Apr 2004 01:01
here's a screenie with a skybox :





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dark coder
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Posted: 19th Apr 2004 01:34
theres too much of a contrast between the sky and fog,

since the sky is clear why is it a marsh green shouldent it be more like light gery/blue

Mussi
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Posted: 19th Apr 2004 01:55
yeah I know, just took an old skybox, still a WIP



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Dave J
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Posted: 19th Apr 2004 10:12
Would be a little more exciting if they were your own graphics.


"Computers are useless they can only give you answers."
Freddix
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Posted: 19th Apr 2004 11:35
look really cool

Peter H
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Posted: 19th Apr 2004 17:21
Quote: "Would be a little more exciting if they were your own graphics. "

ya, no offense but... it seems like all you've done so far is take some halo\URT graphics and used them in a game...but i'm sure you've done work on the coding side of it


Formerly known as "DarkWing Duck"
Mitchell
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Posted: 19th Apr 2004 17:43
Quote: "the level is about 46k poly's and the model about 1200 poly's, still had to put a 60 frame fps lock on it else you'd fly through the level instead of walkin it."


That's a very good job if you ask me, so don't say he didn't do much

http://www.cysteine.tk/
Peter H
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Posted: 19th Apr 2004 17:51
Quote: "just edited a UT2003 level and stole a chief model from polycount for testing"

well just in case you didn't notice he did not make the level...(or model )


Formerly known as "DarkWing Duck"
Hamish McHaggis
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Posted: 19th Apr 2004 18:08 Edited at: 19th Apr 2004 18:08
Very very nice looking Mussi.

Trying is the first step towards faliure.
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Mussi
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Posted: 19th Apr 2004 18:47
These models I 'stole' where just for test purposes, these will be replaced with bigger and higher detailed maps and models later on (as a programmer it's a pain in the ass to wait for your modelers to finish some models). Some coding I did is the movement code and aiming etc., collision code and started a LOD system. I hope to be able to use 200K poly's in-game when it's finished. I'm defenatly putting in multiplayer into this game but I don't know about singleplayer. I'll go back to coding now and hope to be able to show you guys some more work.



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Peter H
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Posted: 19th Apr 2004 19:46
Quote: "I'm defenatly putting in multiplayer into this game "

cool!


Formerly known as "DarkWing Duck"
Blue Shadow
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Posted: 20th Apr 2004 00:09
Sound very very good. Can't wait to see thisgame in itslater stages. Good luck with it.


Visit the Code Monkey's website at http://www.freewebs.com/codemonkeystudios
Mussi
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Posted: 20th Apr 2004 00:32
Thanks, I'm hopin to make the best lookin and biggest game(with my own media) in DBP history , so people can see what DBP is capeable of , got really smooth controls now, here's a pic with my new crosshair:


the crosshair also indicates in what direction you're turning.



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Peter H
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Posted: 20th Apr 2004 01:02
nice...


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freakdave
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Posted: 20th Apr 2004 18:12
how did you manage to load the UT2k3 level into DB ??

-
Mussi
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Posted: 20th Apr 2004 18:34
export to .obj and convert it to .x



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WoW is WOW
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Posted: 21st Apr 2004 13:21
maaaaaaaad
Mussi
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Posted: 21st Apr 2004 20:55
Quote: "maaaaaaaad"

?



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Tomy
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Posted: 21st Apr 2004 21:40
i think he means something like GRRRREEEEEEEEEEAAT.... Cuz that's what it looks like Really amazing work!
I'm a Mussi-fan! Who is with me?


GameVisions Softwares - http://www.gamevisions.cbj.net
Mussi
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Posted: 21st Apr 2004 22:33
Quote: "Really amazing work! I'm a Mussi-fan!"


haha thank you , great to hear that, I've got many more idea's that I think I'll be doing this summer vacation as I'm going to Turkey and my parents are buyin me a notebook



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Tomy
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Posted: 22nd Apr 2004 00:23
Quote: "my parents are buyin me a notebook"


You lucky guy! I don't even have my own computer
Anyway good luck with everything, although it does't seem that you need it


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mm0zct
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Posted: 22nd Apr 2004 00:45
how come you get so much more attemtion than me when you code something, not dissing you it looks good althought i know personally how easy it is to export halo models and muck around with them and my game got much less atention, (and it only used a halo map for engine testing, we made our own other models).


anyway, moaning over, looks good and i'm sure lots of hard work has gone into this that isn't apparent on the screenshots as well as that that is so i can't wait for a demo to really see what it's like.

http://www.larinar.tk
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Mussi
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Posted: 22nd Apr 2004 00:51
@mm0zct, I dunno, maybe it's becouse of my good rep. . could be becouse of the RedvsBlue theme as there are many who watch the serie.

Thnx tomy



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Eric T
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Posted: 22nd Apr 2004 09:34 Edited at: 22nd Apr 2004 09:35
Quote: "Is there any chance we could ride the PUMA too? "


--Nah i think it looks more like that mexican goat eating thingy... what is that thing?

-- The chupacabra

-- yeah the chupa thingy, why don't we jus call it that??


heh if you do a RvB game you have to use the words "F*cktard" and "C*kbite" excessivlly.. ( words meant to be refrence from the series... not to offend anyone etc...)

"I like you... when the world is mine, you death shall be quick and painless"
Current good thing: The Apprentice
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the desktops
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Posted: 22nd Apr 2004 17:16
hey, how were you able to get the animation to work with the models that you used from polycount.com, because i also want to test some models and try to use them for tech demos. I got an model that was in the .MD2 format (Quake 2), and then I exported it the .3ds format, but still I can't get the animation to work. I downloaded a MD2 model viewer and I saw all the animations, but I really want to know how to use the animations in DarkBasic Classic and Pro.

Soul Shooter Online
mm0zct
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Posted: 22nd Apr 2004 19:15
@mussi: or it could be your really cool collision system which you are writing which has made everyone interested in your work, anyway, as i said, good work and i posted on the dll as well, you'll have to read it to see what i said.

@the desktops: how did you convert it to 3ds? some programs don't keep the animations

http://www.larinar.tk
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Blanked
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Posted: 22nd Apr 2004 19:31
Your game is lookin good Mussi, i have a few questions:

Can we perform CPR when one of our teammates gets a bullet wound on their head?

Also, if we die, can we inhabit other bodies or at least Lopez?

Will there be anychance that Sheila will make it to the game?

Mussi
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Posted: 22nd Apr 2004 20:26
You can't export the animation, had to re-rig the model.

Lol fido. you will be able to shoot headshots, but don't expect them to walk around again ^_^



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Hexagram
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Posted: 22nd Apr 2004 23:08
This looks cool Mussi, but i thought red vs blue was halo. Are you remaking halo?

I climbed Everest and all i got was this lousy T-Shirt
the desktops
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Posted: 22nd Apr 2004 23:48
@mm0zct- I used Milkshape 3d to export it to .3ds format, there are other converters, just look for them online.

Soul Shooter Online
Mussi
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Posted: 22nd Apr 2004 23:48
no, I'm bringin the RedvsBlue humor into a game



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mm0zct
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Posted: 23rd Apr 2004 00:47
@the desktops :i have lots of conversion progs thx, i was just asking because not all programs convert animations.
i use lithunwrap and truspace3.2, both free and very useful, one for viewing the uv map of a model to texture it and for converting, the other for modeling.

http://www.larinar.tk
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Megaton Cat
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Posted: 24th Apr 2004 18:10
Quote: "export to .obj and convert it to .x"


Good lord, you can do that?!?!
So does UT2003 have a level editor? Cam you make levels in it and then export to .x?
Mussi
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Posted: 24th Apr 2004 18:48
UT2003 has a level editor, and you can export those levels to .obj files and convert those to .x, but you may not use the editor for commercial games.



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Megaton Cat
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Posted: 26th Apr 2004 01:56
Can you download the level editor anywhere?
Wiggett
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Posted: 26th Apr 2004 05:08
looks pretty mad style, i like red vs blue, havent seen an episode in ages, im gonna check for latest ones. ps send me a copy when you are done cause i want play now thanks.

Mussi
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Posted: 26th Apr 2004 20:33
@megaton, you'll need to buy ut2003 for the editor.

when it's finished it will ofcourse be available for d-load



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Megaton Cat
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Posted: 26th Apr 2004 21:14
U need UT2003? It came free on the dvd-rom with the Game Maker magazine. (And I am the only person who boght it!)
Mussi
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Posted: 2nd May 2004 21:58 Edited at: 2nd May 2004 21:59
here are some models that badname made for the project:






bridge is made by warfrog btw.





sry 56k'ers , btw were not gona do the halo theme anymore



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Mitchell
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Posted: 2nd May 2004 22:24
Oooohhh!! Looking very nice! I'd love to see those models in action Mussi! Heerlijk so far!

http://www.cysteine.tk/
M00NSHiNE
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Posted: 2nd May 2004 22:32
Quote: " U need UT2003? It came free on the dvd-rom with the Game Maker magazine. (And I am the only person who boght it!)"


Wrong. I bought it as soon as it was out.

Badname
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Posted: 2nd May 2004 22:41
Hi guys, hope you like my models
More coming up soon


3D modeler
MikeS
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Posted: 2nd May 2004 23:07
Those are some nice models Badname.(and warfrog ).

This is looking great Mussi. Keep up the good work.



A book? I hate book. Book is stupid.
(Formerly known as Yellow)
soapyfish
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Posted: 3rd May 2004 01:51
I've got the lev ed and as far as I know you can only get it if you buy the game although saying that I managed to get a copy of the valve hammer editor used in half life for free of a magazine cover disk so if you have a look around you might find it floating around somewhere.

Quote: "you may not use the editor for commercial games."


Mussi, is it still okay to use it for freeware games. Thanks in advance.

code2kill

HEY, YOU THERE, THE ONE READING THIS, WHY NOT VISIT OUR TEAM SITE.
THijs681
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Posted: 3rd May 2004 13:16
Quote: "HEY, YOU THERE, THE ONE READING THIS, WHY NOT VISIT OUR TEAM SITE."


because the link don't work 'lol'.

good job Mussi, can't wait for a demo!

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