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Work in Progress / F-Zero X Style Game - Track editor in progress

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Hamish McHaggis
21
Years of Service
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Joined: 13th Dec 2002
Location: Modgnik Detinu
Posted: 22nd Jun 2004 16:35
DavidT - I use it to position rotate vertices around the control points. I was doing it using a dummy limb, but EZRotate is better.

SKiDTek - I build the mesh segment by segment in a memblock, then group the segments into one object (about 10 segments/limbs per object I found works best). Then test for collision depending on the distance from the limbs.

I'll probably start up work on the track editor again soon. I got sidetracked with a few other things for a while .

Athelon XP 1600+/Radeon 9600 Pro/256 RAM
Pincho Paxton
21
Years of Service
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Joined: 8th Dec 2002
Location:
Posted: 22nd Jun 2004 22:28
Yikes! Looking at the track editor makes me imagine programming it, then I have an Epileptic Fit! J/K!

I wouldn't even attempt it. Looks nice, but the curves look convex rather than concave.

SKiDTek
20
Years of Service
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Joined: 8th Jun 2004
Location:
Posted: 23rd Jun 2004 07:18
Hamish: I was wondering if DB could do that, I started a project building triangle by triangle based on a spline line but it takes like ---lots--- of triangles and DB goes nuts with 6500 triangle objects . Thanks for the tip!!!!!, I'm building the project using the memblocks to build the track with less segments.
actarus
22
Years of Service
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Joined: 29th Aug 2002
Location: 32 Light Years away
Posted: 11th Jul 2004 02:57
This looks pretty darn good!

BlackBird thinks he owns the sky,
But he can't look me in the eye,
-Andy Bell

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