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DarkBASIC Professional Discussion / BSP COLLISIONS not working

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Dr OcCuLt
22
Years of Service
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Joined: 27th Nov 2002
Location: a Dark Deep Dark pit, it dark in here
Posted: 5th Dec 2002 01:58
in my program i trying to ues the (BSP COLLISION HIT) command to tel if an object hit the world map. i ues (SET BSP OBJECT COLLISION) to set up a "Collision Index" but there is no change in value return by(BSP COLLISION HIT).
(INTERSECT OBJECT) is not working to?

Am i missing sum thing fundamantal here?
mimesis
22
Years of Service
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Joined: 26th Aug 2002
Location: Norway
Posted: 6th Dec 2002 00:24
What is you're bsp generated with?
Half-life bsp's do load in DBP, but the following
commands does not work at all on them.

BSP COLLISION HIT()
BSP COLLISION X()
BSP COLLISION Y()
BSP COLLISION Z()
SET BSP MULTITEXTURING ON
SET BSP MULTITEXTURING OFF
PROCESS BSP COLLISION

I've got gf3-ti200,xp1700+,256ddr,winXPpro,dx8.1
Dr OcCuLt
22
Years of Service
User Offline
Joined: 27th Nov 2002
Location: a Dark Deep Dark pit, it dark in here
Posted: 6th Dec 2002 02:12
i ues`d a half-life bsp and the one in the tutorials,never work
mimesis
22
Years of Service
User Offline
Joined: 26th Aug 2002
Location: Norway
Posted: 6th Dec 2002 06:11
The collision commands does actually work on the tutorial bsp.
But then again thats not exactly my idea of an fine bsp artwork. And by the way, how is it constructed? would u
DBS guys bother telling us? coz thats the only map that
works with allmoust all of the world commands.
DarkPhyber
22
Years of Service
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Joined: 5th Dec 2002
Location:
Posted: 13th Dec 2002 22:52
I have tried several q3 bsp maps and they work fine

-Whats ur freaking point??-

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