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DarkBASIC Discussion / Matrix Texture looks weird

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Emperor Baal
21
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Joined: 1st Dec 2003
Location: The Netherlands - Oudenbosch
Posted: 22nd Apr 2004 00:37 Edited at: 22nd Apr 2004 00:42
take a look at my screenie below and notice the texture in the circles:





Quote: "
UPDATED

Amd 2800+ 1024mb pc3200 A7N8X - Deluxe Ati Radeon 9800PRO 256mb
"
BatVink
Moderator
22
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Joined: 4th Apr 2003
Location: Gods own County, UK
Posted: 22nd Apr 2004 01:40
SET MATRIX TRIM Matrix Number, TrimX, TrimY

Quote:
This command will set the texture tile trim value of a matrix. The trim is a float value and determines how much of the edge of the texture tile is trimmed from the final rendered output. The texture tile is the visible tile that is drawn to a grid tile of the matrix, and can sometimes suffer from the 'ugly lines' scenario when filtering causes pixels from neighboring texture tiles to be rendered. The trim value ensures these pixels can be ignored by moving the area to be used away from the neighboring texture tile.

BatVink
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Emperor Baal
21
Years of Service
User Offline
Joined: 1st Dec 2003
Location: The Netherlands - Oudenbosch
Posted: 22nd Apr 2004 02:14
Im making it in DBC.. But I've fixed it now

my old code was:


new:


Thanks anyway

Quote: "
UPDATED

Amd 2800+ 1024mb pc3200 A7N8X - Deluxe Ati Radeon 9800PRO 256mb
"

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