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Work in Progress / DarkBASIC Professional From The Ground Up

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KC27
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Joined: 18th Mar 2004
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Posted: 24th Apr 2004 20:39
What is it?
DarkBASIC Professional From The Ground Up is a darkbasic mini-book designed to help out newbies who are puzzled with DarkBASIC's very bad manual, thus (hopefully) making the amount of worthless posts decline in number. It covers the basic fundamentals and makes sure that all of the code is explained in detail

When will it be finished?

DarkBASIC Professional From The Ground Up will be finished within the next few months, and will be available online for download, and the unfinished book is available at http://www.lsgaming.com/book.PDF.

How much will it cost?

DarkBASIC Professional From The Ground Up will probably be released for a minimal fee of around $0.50, although we are contemplating releasing it for free.

Blue Shadow
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Posted: 24th Apr 2004 21:13
Why have you stated another thread?


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jrowe
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Location: Here
Posted: 25th Apr 2004 01:41
I found a mistake :
The sign used to define a variable as a float is not called a pound sign, it's a hash. A pound sign is £ and a hash is #.


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KC27
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Posted: 25th Apr 2004 01:54
Thnx for the input

TheAbomb12
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Posted: 25th Apr 2004 05:20 Edited at: 25th Apr 2004 05:22
I they are called pound signs (#) in america; it has nothing to do with the british currency, though. I guess it would be mainly associated with touch tone phones. So really, it isn't really a mistake...

Amist the Blue Skies...
KC27
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Posted: 25th Apr 2004 06:16
Yea, I took the pound sign from a C++ Game programming book I have....

Cheers

WoW is WOW
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Location: Australia
Posted: 25th Apr 2004 10:05
Even in the book "Beginning DarkBASIC Game Programming" it calls # the pound sign.
jrowe
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Posted: 25th Apr 2004 12:43 Edited at: 25th Apr 2004 13:04
Really? Wow, did't know that one. In the UK they're called hashes on phones and everywhere else too.
Maybee you could put next to it: (NB. UK- hash sign).

Edit: Just browsing through and you might want to put a waitkey in before end for the Chapter 3 example program so they get a chance to see the varibles printed on the screen before the program exits .

It's also severely lacking in some areas eg. you will also need to explain about different sorts of loops instead of just Do-loops and include information the exit command. You also need to explain types too.


For Fathers and Sons who enjoy wholy spirits.
KC27
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Posted: 25th Apr 2004 14:02
Well, thanks for being so attentive jrowe, but that is for a reason, as they will be covered in the appendix as more advanced things, Vash and I are just trying to teach basic fundamentals.

Peter H
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Posted: 25th Apr 2004 17:32 Edited at: 25th Apr 2004 17:32
in america the # is called a "hash" and represents a number...so you could say #7 instead of "number seven"


Formerly known as "DarkWing Duck"
jrowe
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Posted: 25th Apr 2004 17:36
Magellan: We do that here too.


For Fathers and Sons who enjoy wholy spirits.
John H
Retired Moderator
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Posted: 25th Apr 2004 19:13
# = pound symbol in America o_O


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TheAbomb12
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Location: Amist the blue skies...
Posted: 25th Apr 2004 20:40 Edited at: 25th Apr 2004 23:07
Quote: "# = pound symbol in America o_O"


Ok I think we all discovered that 10 years ago, next subject...

Amist the Blue Skies...
Peter H
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Posted: 25th Apr 2004 23:01
Quote: "# = pound symbol in America o_O"

i've never heard of doing that


Formerly known as "DarkWing Duck"
Emperor Baal
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Location: The Netherlands - Oudenbosch
Posted: 26th Apr 2004 02:10
And we call it a "hekje" in dutch

@Wooly mammoth games

It looks good, but where's the collision chapter?
And please, but a blank page between each chapter (makes it look nicer)

Quote: "
UPDATED

Amd 2800+ 1024mb pc3200 A7N8X - Deluxe Ati Radeon 9800PRO 256mb
"
Rob K
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Location: Surrey, United Kingdom
Posted: 26th Apr 2004 18:24
TGC are a UK based company, ergo the # character should be referred to as a hash sign.

BlueGUI:Windows UI Plugin - All the power of the windows interface in your DBPro games. - Plus URL download, win dialogs.
Over 140 new commands
KC27
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Posted: 26th Apr 2004 22:16
OK, RobK, any comments on the content though??

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