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Work in Progress / Upcoming RTS game

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DWR
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Posted: 26th Apr 2004 16:11 Edited at: 26th Apr 2004 16:33
I am making an RTS game, starting mainly from the beginning of human life, this game is centred throughout history, and [will] involove some pretty cool stuff [Enemy occupation, realistic death, economic build-up, realistic weather, real-time clock,realistic death etc. etc.] Here are a couple of prototype pics: (VERY big pics)




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Peter H
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Location: Witness Protection Program
Posted: 26th Apr 2004 18:04
they show up as x's


Formerly known as "DarkWing Duck"
Jess T
Retired Moderator
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Location: Over There... Kablam!
Posted: 26th Apr 2004 18:25 Edited at: 26th Apr 2004 18:27
Man, they're [EDIT] 200KB [/EDIT] Jpegs, what did you use to export them????

Next time, please save them as .png's, as that is a lossless compression, and can be hotlinked via freewebs ( where .jpg's/.jpeg's/.bmp's can't be )...

Also, I suggest putting in simple thumbnails ( easy to do ), and have them link to the full res pics... That way, the TGC page loads faster, and the images don't take up so much room...

Here's the images as .png's:



About the game, the level looks good, and you've started on a UI, nice.

Jess.


Team EOD :: Programmer/Logical Engineer/All-Round Nice Guy
M00NSHiNE
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Location: England, UK
Posted: 26th Apr 2004 21:19
You mentioned realistic death twice in that description...

Peter H
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Posted: 27th Apr 2004 01:27
Quote: "You mentioned realistic death twice in that description...
"

he's excited


Formerly known as "DarkWing Duck"
Major Payn
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Joined: 16th Dec 2003
Location: United States of America
Posted: 27th Apr 2004 06:41
What do you mean by realistic death? do you mean that each soldier will die after like one hit or somethin? By the way your game sounds great, I myself have started work on a big project, I am hoping my project will get me into a game design school I want to attend.

P4 3.2Ghz/Alienware area 51/radeon 9800 pro 256mb/sound blaster audigy 2/5.1 surround sound speakers.
WoW is WOW
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Location: Australia
Posted: 27th Apr 2004 10:10
@ Major Payn: Probably.
LoKiDeCaT
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Location: United States
Posted: 27th Apr 2004 13:28
Realistic death. When you lose the game, a 100 AMP charge comes through the mouse killing the player.

(cough)

Loki D'Cat - Modeller, Composer, Animator
Nerdsoft Creations
DWR
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Posted: 27th Apr 2004 16:19
Ok, that's not what I meant - by realistic death I meant that when a unit is shot or something, it dies, or is injured. Yet, units (for this reason) are very cheap. This game is (sadly) going to take a very long time, and will very likely be released in 2005.

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Code Ninja
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Location: AZ, U.S.
Posted: 28th Apr 2004 02:15
most games do take a long time, and thats with, like, 10-15 people on the game making team... so, yeah... no idea what my point was supposed to be...

Dragael Software
Current Project: 2D RPG Editor (DragnEdit 2D)
Neofish
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Posted: 28th Apr 2004 02:40
ur point might be that he might want help?


DWR
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Posted: 28th Apr 2004 15:55 Edited at: 28th Apr 2004 16:03
Here are some new pictures of build 1.1 (Prototype) featuring the worker unit. I have improved the resolutions and UI to include Population etc.




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Code Ninja
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Posted: 29th Apr 2004 00:28
Quote: "ur point might be that he might want help?
"

i don't think thats what it was... i unno, i tend to lose my train of thought...

Dragael Software
Current Project: 2D RPG Editor (DragnEdit 2D)
Neofish
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Posted: 30th Apr 2004 00:36
lol

well, @DWR, do u want a team + i think it'll look better with a face of sorts, v cool


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