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DarkBASIC Discussion / bullets for fps

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MrNick
21
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Joined: 23rd Feb 2004
Location:
Posted: 26th Apr 2004 21:02
ok im arguing with someone on whats the best way to do bullets in an fps. I like the idea of ray-based bullets but, would'nt objects be better.

Make games!
DARKGuy
21
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Joined: 28th Nov 2003
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Posted: 27th Apr 2004 15:24
There's some bullet code at the Monster Hunt Tutorial

http://darkbasic.thegamecreators.com/?s=8&f=t01/3d_tutorial_index

I hope to have helped...

:: Pentium 300 Mhz, old 8Mb video card, 64Mb RAM, 5 gb & 1.6 gb HD's, W98 SE, Sound Blaster AWE 32 ::
GameKit
22
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Joined: 6th Mar 2003
Location: USA, Staring Blankly at a Computer
Posted: 28th Apr 2004 20:51 Edited at: 28th Apr 2004 20:52
Please Don't Post the same question multiple times... I answered your question in your other post...

http://darkbasic.thegamecreators.com/?m=forum_view&t=30605&b=10

Previously known as "Game_Creator". Thou shalt not thwart the way of the dragon. For thou tasteth like chicken.
KC27
21
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Joined: 18th Mar 2004
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Posted: 28th Apr 2004 21:30
I agree with GameKit, it gets annoying to the rest of us.

nuclear glory
21
Years of Service
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Joined: 2nd Oct 2003
Location:
Posted: 29th Apr 2004 16:16
You can use our collision system to handle ray-casting for your bullets, if that's what you decide on.

Website at: http://www.nuclearglory.com

Lead Programmer/Director
Powerful Collision DLL for DBPro and DBC: http://www.nuclearglory.com
DARKGuy
21
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Joined: 28th Nov 2003
Location:
Posted: 29th Apr 2004 17:13
but.. 1.5 does have them?

:: Pentium 300 Mhz, old 8Mb video card, 64Mb RAM, 5 gb & 1.6 gb HD's, W98 SE, Sound Blaster AWE 32 ::

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