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DarkBASIC Discussion / scrolling bar?

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stann65
21
Years of Service
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Joined: 3rd Feb 2004
Location: england
Posted: 28th Apr 2004 23:16
hi all,
i have the updated DBC that can call dll's so can anyone tell me the syntax code for calling a scrollbar dll or if not can you tell me another way of going around a menu that has a lot of information on it so it would need to be something like were you press a key to clear the screen and then the next lot of info comes up.

Phaelax
DBPro Master
22
Years of Service
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Joined: 16th Apr 2003
Location: Metropia
Posted: 28th Apr 2004 23:20
That's not going to be easy. RobK charges a few bucks for his Blue GUI for a reason, cause we can't make the dll ourselves! I'm sure you could do it in DB natively, but not without a lot of work I bet.

"eureka" - Archimedes
stann65
21
Years of Service
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Joined: 3rd Feb 2004
Location: england
Posted: 29th Apr 2004 18:34
can anyone else offer any help on getting a scrollbar or something that isn't a scrollbar but has the same effects when you press a certain key.

demons breath
21
Years of Service
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Joined: 4th Oct 2003
Location: Surrey, UK
Posted: 3rd May 2004 15:10
Here is an example of what you can do if your down arrow picture is 20x70 and is placed at 0,510, your up arrow is 20x70 and is placed at 0,70 and you have all the options as images numbered 1 to 7 which are 70 by 70 (dimensions for a game I'm making - I know it looks weird but its a toolbar at the side. You will have to adapt the sizes and positions for your game). This is probably not the best way of doing it though.

The scrolledup# variable is so that it can tell where all the images are so that you can do links in the same way as the up and down buttons.

Hope I helped.

Am I the only one here who's really confused?
stann65
21
Years of Service
User Offline
Joined: 3rd Feb 2004
Location: england
Posted: 3rd May 2004 17:49
yeh thats helped a lot but i now need a code for if the certain image is clicked at its current location. any ideas?

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