Im having problems with my HUD.
I need to make the HUD out of objects rather than sprites and I cannot use the Lock Object On (because i need to minipulate these objects) command to sort the following problem (I can explain these reasons if need be but for now that isn't important).
The problem is this, When i rotate the camera (using the basic mouselook wrapvalue etc. and storing the values as cx#,cy# and cz#) the HUD object's (rotated using the same cx#,cy# and cz# and positioned at the same place as the camera and moved 3) rotations are screwed up the bigger the value of cx#,cy#,cz# the more they screw up. For example when facing 180degrees (cy#=180) the objects invert as i look up and down (cx# +/ - ).
Would apreciate any help i can get on this one. I hope you understand the problem because it is quite a hard one to explain, and sorry for the long winded aproach but ive heard that it is better to try to be precise than brief here.
Thanks
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Justin Michael