Draw a picture of the minimap in paint, load it into your program, and paste it to the top-left corner of the screen...0,0
Now...Say the minimap is 100x50 pxls and your level is 1000x500 units... then you would say...
Dot Int(Object Position X(1)/10),Int(Object Position Z(1)/10)
...and do that for each of the cars...(possabley changing the "Ink" value so the cars a different colors)
Well...I hope that helps...
PS: If your minimap were something odd like... 123x47 pxls and the level were 1987x678 units... then the scaling code would be...
Dot Int(Object Position X(1)/(1987/123)),Int(Object Position Z(1)/(678/47))
Previously known as "Game_Creator". Thou shalt not thwart the way of the dragon. For thou tasteth like chicken.