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DarkBASIC Discussion / The Paintball Tournament 2004-2005

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Zero #43
21
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Joined: 5th May 2004
Location: ** in your head **
Posted: 6th May 2004 05:33
i wood think this iz pritty good for a 12 year old kid, (thats me)

Paintball Freak
code master
21
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Joined: 4th Dec 2003
Location: Illinois
Posted: 6th May 2004 19:27
12? cool im 11 im makin a paintball type of game

dbc 1.13 non enhanced oh and im 11 didnt know that did ya?
zane
21
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Joined: 23rd Feb 2004
Location: manchester, england
Posted: 6th May 2004 19:28 Edited at: 6th May 2004 19:29
whats pritty cool? im i missing somthing

www.zaneinteractive.uni.cc - my brand new site, check it out - NOW!!!!!
MikeyP
21
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Joined: 21st Aug 2003
Location: Manchester, UK
Posted: 6th May 2004 19:30
I think he means he's going to make this project. Also can you speak properly on the forums? lol, Thanks
Izzy545
21
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Joined: 18th Feb 2004
Location:
Posted: 6th May 2004 20:18
He's making it, look at his source...
BadMonkey91
21
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Joined: 13th Jan 2004
Location:
Posted: 7th May 2004 17:53 Edited at: 7th May 2004 17:58
start:
Print "oh no! the enemy!"
input "Shoot enemy? y/n ", str$
if str$="y" then goto win
if str$="n" then goto lose
win:
print "you win"
print "Push anykey to play again"
suspend for key
goto start
lose:
print "You lose"
print "push anykey to play again"
suspend for key
goto start



Hey man, try my awesome paintball game. It's got some bugs(from all of the intense coding! ) but other than that it's great!
(-> Dont stop coding! Keep trying newer stuff. Go 2d, and 3d, and try some keyboard control! Keep it up!

code master
21
Years of Service
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Joined: 4th Dec 2003
Location: Illinois
Posted: 8th May 2004 21:33
nice

dbc 1.13 non enhanced oh and im 11 didnt know that did ya?
BearCDPOLD
21
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Joined: 16th Oct 2003
Location: AZ,USA
Posted: 9th May 2004 04:56
@BadMonkey, I notice you want the player to shoot the enemy to win. Note that using labels and GOTOs does not separate sections of code, just labels it. Try using a combination of GOSUBs and RETURNs.

@Paintball Freak
You actually seem to be going about this the right way. It's always best to start with text and get the hand of input, output, and variables. Later as you gain more skill you can make a 2d shooter, and then a 3d shooter. The effort you put into making the intro with the changing font, the timed messages, and all that--it's simple, but it makes it look more professional, even if it is a text adventure version of a paintball tournament.
Although you can tell that 9 times out of 10 it will say "Good job, you made it to a bunker", you feel like it's a different bunker every time you make a new decision partly because there are lots of bunkers on paintball fields, and partly because your system of deciding where the player is provides for a decent amount of combinations of areas the player can get to. The encouragement also makes the player feel like they're going about it the right way, and when you tell them they get shot they think "Oh man, I better not charge again, or maybe I will because I'm suicidal". Often times simple games offer a lot of insight on good design, good job Paintball Freak .

Crazy Donut Productions, Current Project: KillZone
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the desktops
21
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Joined: 9th Oct 2003
Location:
Posted: 10th May 2004 21:47
Keep up the good work!! I like text based games.

Soul Shooter Online
XPlay Multiplayer Engine
ConorH
22
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Joined: 5th Feb 2003
Location:
Posted: 11th May 2004 00:08
@Bear crazy
His code works fine if what you are saying is that the compiler would just run through it line by line. I think I misread you or something but I think his code is fine

its my new rat tail dog!
BearCDPOLD
21
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Joined: 16th Oct 2003
Location: AZ,USA
Posted: 11th May 2004 02:48
Hmmmmm....I see now! I kind of just made a rushed post about it, I think it didn't copy right, or there was some error in the compiler because when I decided not to shoot the enemy I still won. Thanks for pointing that out, TomBosely

Crazy Donut Productions, Current Project: KillZone
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BadMonkey91
21
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Joined: 13th Jan 2004
Location:
Posted: 13th May 2004 16:49
It's case sensitive. plus if you type in anything other than "n", it'll go directly to win. It was just a joke code anyway, I didnt even test it

Dr Crazy
21
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Joined: 13th Apr 2004
Location:
Posted: 22nd May 2004 12:27
If you thought that was good you should see my FPS Game . The demos not ready YET but will be very soon!

Who dares; wins.
jerseyjew
20
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Joined: 26th May 2004
Location:
Posted: 6th Jun 2004 05:32 Edited at: 6th Jun 2004 05:36
paintball freak, im working on a random number based version of yours right now...if you would like, i will put your name in it as well. ill post what i did when im done, this should be sometime tonight.

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