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DarkBASIC Discussion / Help with a FPS weapons list

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Underworld 1020
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Posted: 7th May 2004 18:23
I'm trying to make a First person shooter I have a friend working on the storyline and I'll do the coding and levels, but I want to have a bad ass weapons list got and suggestions (pistols,shotguns,rocket launchers,whatever)
Jobyman
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Posted: 7th May 2004 22:10
kinda depends on what kinda game it will be. i mean if its a stealthy game then youll have like silenced pistol and stuff. If its an army game hten youll need machine guns. if its a doom or quake style game then you get teh stuff that looks mean, makes big explosions and kills people quickly.

Everyone is a comedian...
JoelJ
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Posted: 8th May 2004 00:55
ah jobymandude dont be so technical, just gib em a list:

Rocket launcher
pistol
s. pistol
single shot shotgun
multi shot shotgun (2 blasts or somat like that)
sniper rifle
semi auto
full auto
chaingun
grenades
grenade launcher

Do you model? contact me: [email protected]
Underworld 1020
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Posted: 8th May 2004 05:33
I'm not sure of what kinda game it will be yet because I don't know the storyline. Thanks alot for the list but, Whats the difference between semi and full auto?
hexGEAR
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Posted: 8th May 2004 19:40 Edited at: 8th May 2004 19:41
semi is like controlled bursts of fire, 3 bursts are kinda like:

bam bam bam bam..........bam bam bam bam..........bam bam bam bam

hold the trigger and you get a single burst, you need to release and press the trigger again to get another burst. Fully automatic is kinda like:

bam bam bam bam bam bam bam bam bam bam bam bam bam bam

rapid fire till you let go of the trigger or your ammo rounds run out

Underworld 1020
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Posted: 11th May 2004 20:47
Thanks!
Underworld 1020
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Posted: 11th May 2004 20:48
I got the storyline I wrote it my self I'll post it soon
Mentor
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Posted: 13th May 2004 00:32
for heavens sake don`t use the "toy pistol that takes 3 clips to kill one guy at point blank range", all the game makers use it, your supposed to be some big badass killing machine and you start off with something your granny carries in her handbag normaly, PHA! start em off with something like a magnum as the lowest spec weapon, one shot kills all (if it`s in the right place), it`s bad enough having a limited amount of ammo before you have to reload without having to shoot somebody 23 times to get em to fall down, especialy when everybody else is toteing automatics and rocket launchers, the standard start game pistol is pathetic, shoot someone in the back of the head and they just take cover and return (automatic) fire, v-annoying when you spent 2 or 3 minutes sneaking up on him in the hopes of getting the drop.

Mentor.

PC1: P4 hyperthreading 3ghz, 1gig mem, 2x160gig hd`s, Nvidia FX5900 gfx, 6 way surround sound, PC2: AMD 1.2ghz, 512mb ram, FX5200 ultra gfx, stereo 16 bit soundblaster, ups.
Underworld 1020
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Posted: 17th May 2004 20:07
good idea mentor I will do that
Vusay
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Posted: 17th May 2004 22:11
you could always make an SAS game. Theres not many out and there good. A bit like bravo two zero the book. For that you could use m16s.

he who runs away, lives to fight another day
Underworld 1020
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Posted: 18th May 2004 19:06
Im not really sure what an SAS game is?
zircher
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Posted: 19th May 2004 00:06 Edited at: 19th May 2004 00:11
Well, on the not so serious side, you always use one of those rubber Martian squeeze toys to magically crush your enemies.
--
TAZ

Example of Martian Crushing technology...
http://www.mcphee.com/bigindex/current/09500.html

Before you write off the idea, I have seen serious shooters with voodoo dolls and squeezy cat toys.

Guitar_M
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Posted: 19th May 2004 01:16
Zircher you make me laugh
Vusay
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Posted: 19th May 2004 19:55 Edited at: 19th May 2004 20:03
The SAS - Special Air Service.

THe the british counter terroism unit and were in the GULF WAR, IRANIAN EMASSY and many more things. Theres a tv series called 'Ultimate Force'. That basiclly sums up the SAS.

And no I'm not in the SAS

he who runs away, lives to fight another day
Night Giant
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Posted: 20th May 2004 05:19 Edited at: 20th May 2004 05:21
um, semi-autos do not produce controlled bursts where you can hold the trigger and get three shots or so, a semi-auto is where you pull the trigger once and get one shot, but a mechanism automatically chambers another round, awaiting the next trigger pull. full auto is when you hold down the trigger and it fires multiple rounds automatically without having to pull the trigger again, many can be set to either stream (continous rounds) or bursts of three or five.

Quote: "Before you write off the idea, I have seen serious shooters with voodoo dolls and squeezy cat toys."


lol, Blood II, disturbing game.

oh, what kind of list did you want, just a list of different kinds/calibers of guns, or a list of specific guns?

oh, wow. insignificantpunks.cjb.net. we like orange treble clef notes, just for future reference.

no: website for progs yet.
Phaelax
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Posted: 20th May 2004 12:12
All I can suggest is, Pistols! But if you do that, it MUST be dual pistols. One in each hand, cocked sideways. It's what we like to call John Woo style!

"eureka" - Archimedes
zircher
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Posted: 20th May 2004 18:36
John Woo and the SAS have little in common. I'd expect something more like the MP5SD. That's one scary quiet weapon. [When fired, the only sound is click, click, click as it ejects the brass from the weapon.]
--
TAZ

History did not begin with PONG. -- Greg Costikyan

Game Beavers
Underworld 1020
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Posted: 20th May 2004 19:21
Thanks for your ideas and advice and the correction on the semi and full auto. My storyline is like 90 percent complete, well at least the summary. Sorry to take so long, but I've been busy, but I will post the summary tommorow. It should give you an idea of the weapons Im looking for and also I would like people's ideas or thoughts about it.

Sorry for the wait
Arkheii
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Posted: 20th May 2004 19:46
I'd still pick a Sten SMG over an MP5 any day. It's old, but it has some of the coolest reload animations ever, since MOH all the way up to RTCW.
http://www.wwiitech.net/main/britain/weapons/sten/

Quote: "The Sten will most likely go down in history as one of the most ugly firearms ever put into service"


Ugly my ass.

About sniper rifles, I'm not sure how to code it but NV and thermal scopes are always welcome.

zircher
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Posted: 21st May 2004 04:07
I really should try throwing green translucent plane in from of the camera and add a spotlight. It might make for a good fake NV effect. As for IR, I can only image being able to do that via FX shading.
--
TAZ

History did not begin with PONG. -- Greg Costikyan

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Night Giant
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Posted: 21st May 2004 07:33 Edited at: 21st May 2004 07:35
Quote: "since MOH all the way up to RTCW."

um, those took place in the same time period.

anyways, it depends if you are going realistic or not. if you are going the fantasy action-hero route, double pistols are always fun like phaelax said, and rocket launchers and grenade throwers are fun too (although they are real, the average person, especially civilian, would not have them). hm, ya know what, here's a list of different kinds of guns, not too specific but enough to get you thinking hopefully.

Handguns:
-Single action revolvers-generally six or five shots, hammer must be cocked before every shot
-Double action revolvers-same as above except the hammer can either be cocked or not, the disadvantage to firing double action (w/o cocking the hammer) is the trigger pull is usually longer and heavier, it throws aim off.
-Single shot-not very common, most are either old powder guns or converted from rifles. one shot loaded usually into the breach, fired, repeat.
-semi-automatic-i already described what a semi-automatic is, so this is just a handgun that is semi-automatic. feeds from a removable magazine.
-machine pistol-fully auto, i.e. uzi's, etc.

Rifles and Carbines:
ok, the difference between a rifle and carbine is that a carbine is more compact and generally has a shorter barrel, but they are so similar i will group them in one category.
-single shot-same as with the handgun, but more common, generally load from breach or directly into action failing the presence of a proper breach.
-lever action-repeating firearm, a lever generally under the forearm or stock is cocked to chamber the next round.
-bolt action-can be either one shot or multiple, bolt is rotated up and pulled back, then returned to position to chamber next round or to chamber the single round.
-pump action-generally repeaters, a slide on the bottom side of the gun is "pumped" up and down once to chamber a round.
-semi-auto-some are fed from a fixed clip inside the stock, where the bullets are fed from the top of the action, others are fed from a removable magazine, similar to a semi-auto pistol magazine.
-sub-machine gun-these are not full machine guns, they are fully auto but are small enough to be easily carried as personal weapons.

Shotguns:
-pump-action-similar to above, but a shotgun
-break-action-the barrel or barrels hinge downward from the stock, allowing the shell or shells to be loaded directly into the barrel(s). double-shot break-actions usually have two triggers, one for each barrel.
-semi-auto-shells loaded from beneath action

Machine Guns:
these are large caliber guns generally mounted on vehicles or fired from prone, some require multiple teams to operate efficiently(one pulls the trigger, another loads, another cools the barrel (at least on the older ones, newer models are water-cooled or some other form of cooling the gun)).

i think that's it, well at least all i can think of now. hope it helps. I love talking weapons, lol.

oh, wow. insignificantpunks.cjb.net. we like orange treble clef notes, just for future reference.

no: website for progs yet.
Arkheii
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Posted: 21st May 2004 08:47
Quote: "um, those took place in the same time period."


I was referring to the technology of the time frame. The Sten animation looked awesome even during the time of the PS1, but it still looks just as badass in RTCW. Too bad it wasn't included in MOHAA.

Night Giant
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Posted: 21st May 2004 18:14
ooh, ok, i get what you are saying now, i thought you meant the real sten reloading process, lol.

oh, wow. insignificantpunks.cjb.net. we like orange treble clef notes, just for future reference.

no: website for progs yet.
Underworld 1020
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Posted: 21st May 2004 20:16
Wow, NightGiant you really know guns!

That helped alot I didn't know like any of that stuff, but do now

I wrote the whole summary of the story, but I need to transfer it from paper to my computer.

Im busy most of the time thats why taking so freaking long

Sorry!
Night Giant
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Posted: 22nd May 2004 01:40
glad i could help, if you have any other questions about guns or weapons feel free to ask me, i might even be able to answer them, lol.

oh, BTW, i just noticed your in Rochester, NY. that's awesome, i'll be there in a few months for college, lol.

oh, wow. insignificantpunks.cjb.net. we like orange treble clef notes, just for future reference.

no: website for progs yet.
Underworld 1020
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Posted: 23rd May 2004 03:46 Edited at: 25th May 2004 00:17
Sweet, Night Giant

How's it in cyberspace?

Here's Part I of the summary (not detailed)

Part I:

You start out as a guy named Dave Morris. Dave is a security guard at a bank. He gets out of work at night and decides to take a shortcut down a alley to get some food. When he does he sees this guy(Bad character) stuffing bodies wrapped in sheets into this abandoned meat packing plant. The guy(Bad Character) almost sees him, but doesn't and leaves. Dave goes into the place and looks around with his flashlight and finds a room where they used to keep the meat cold. There is bodies all over the place. The guy(Bad Character) comes back and knows someone is there. Dave runs and the guy catches him. The guy(Bad Character) messes him up bad like stabs him and stuff, but dave gets a shot off and the guy(Bad Character) runs away. Dave bearly makes it to the entrance of an apartment building and passes out. Someone calls an ambulance and Dave is taken to the hospital.

Thats part I

Tell me what you think

I'll post Part II very soon
Underworld 1020
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Posted: 23rd May 2004 04:26 Edited at: 25th May 2004 00:21
Here's Part II

Part II:

After Dave is taken to the hospital the player switches and is now the bad guy(It makes it more fun! )

He(Bad Character) lives at this small apartment in the city. The guys(Bad Character) watching some tv and their talking about Dave on the news. Dave's in a coma. The guy(Bad Character) freaks so Dave doesn't talk if he wakes up(He won't talk, ooh we'll make sure of that , he! he! he!, ooh Ha! Ha! Ha!, ooh sorry! )

He(Bad Character) finds the hospital that Daves at. He(Bad Character) goes their and on his way up to see him(See Him! , ohh sorry again! ) a sercurity guard spots him and starts firing at him, and the guy(Sercurity guard) misses and the guy(Bad Character) kills him. The police are called and the guys(Bad Character) still looking for Dave. The police all over the place and the guy(Bad Character) uses the weapons (The Weapons! ) to kill them like nothing. Dave snaps out of a coma and the SWAT team is called. Dave is taken to the police station before the guy(Bad Character) can find him. The guy(Bad Character) escapes from the hospital and makes some guy(Hospital Staff) tell him where they took Dave the guy(Hospital Staff) tells him he left with a police officer and thinks he was taken Dave to the police station. The guy(Bad Character) goes to the station and starts unloading on the police(Probably the next day or something )
The alarm goes off and police are called from eveywhere. The guys just killing them left and right(it must be his amazing weapons! )
Dave is locked in a room hidding in a room with the lights off under a desk(Just like in one of the old Terminator movies )

Sorry, but I got to go I'll finish the Part II some other time

Bye!
Vusay
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Posted: 23rd May 2004 12:14
Did you know your forum would cause this much intrerest?

he who runs away, lives to fight another day
Vusay
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Posted: 23rd May 2004 12:19
Yeah - Keep the storyline strong and involved with the character like you have. That way (like GTA Vice City or max payne) you become attached to the character. Sorry for my 'teacher-like' approach. Actually, your plot sounds a lot like Max Payne but I like it.
Good luck with it.

he who runs away, lives to fight another day
Night Giant
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Posted: 24th May 2004 03:36
the plot does sound interesting, but i think you should give the characters names when you tell the plot, even if it's just Char A and Char B etc, because i got very confused when "guy" was doing everything, lol.

oh, wow. insignificantpunks.cjb.net.
no: website for progs yet.
Underworld 1020
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Posted: 25th May 2004 00:38 Edited at: 25th May 2004 00:39
Thanks!

and sorry for saying "the guy" every other sentence, so I edited the posts so they are a little less confusing.

You may want to read it again if you didn't get it the first time.

I never played Max Payne, but I hear its a good game.

and I never thought there would be this many posts here, cool!

Here's the rest of Part II

Part II(Continued):

The bad character breaks down the door where Daves at. The bad character tries to kill Dave, but doesn't and Dave gets away. The police are investigating the meat packing plant and all the bodies. Dave is sent to live somewhere out far with some police guys that are there to protect him. The bad character finds out where Daves at and goes there. The bad character kills all of the guys except one in the house. Dave and the one police guy left run out into the woods around the house. The bad character kills the last police guy. Dave ends up hurting the bad character and he is sent to prison.

Remember in part II you are the bad guy trying to kill Dave not like in part I when you where Dave.

What do you think about switching who the player is?
Underworld 1020
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Posted: 25th May 2004 00:52
Here's Part III

Part III:

(The player is now Dave again)

Dave goes back to work at the bank. There is armed robbery at the bank during Dave's shift. Dave kills all the guys but one, the last guy Dave captures and the robber is sent to jail. Dave gets a job at some warehouses using the forklift to move crates from one warehouse to warehouse. The more he gets done the more money he makes. He can use the money to buy weapons and stuff. I want to ad a item that is a cd player and you can buy different cds with like little toons and stuff.

I'll finish part III some other time

bye!
Underworld 1020
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Posted: 25th May 2004 20:14
So what do you think?
Night Giant
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Posted: 26th May 2004 08:04
it's interesting, but the sudden change to fork lift game is kind of strange IMO.

oh, wow. insignificantpunks.cjb.net.
no: website for progs yet.
Underworld 1020
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Posted: 26th May 2004 19:29
Well keep in mind thats not the end of the story. I have not completely finished the end, but I got the main idea. The player is going to switch back to the bad guy and you're going to have to break out of prision. In the very end I want to figure out a way to make Dave go to prision instead of the bad guy and the bad guy gets away he's goto like frame him or something. I could also just end the story with the bad guy just staying in prision and have Dave live happily ever after.

What do you think is best?
Underworld 1020
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Posted: 27th May 2004 19:06
Now that I have most of the storyline what weapons do you think I should use?
Night Giant
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Posted: 28th May 2004 01:05
well, Dave seems like a regular citizen, so he should probably only have firearms available to regular citizens (unless you plan on him getting into black market stuff or what have you). Now, if the bad guy is just some low-life punk then give him some "saturday night specials" and other weapons like that (snub now .38's, sawed off shotguns, tec-9's, etc). if he is a big professional criminal give him top notch illegal weapons (uzi's, ak's, etc.). but that's just my humble opinion.

oh, wow. insignificantpunks.cjb.net.
no: website for progs yet.
Underworld 1020
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Posted: 9th Jun 2004 18:59
Sorry I've been away for a while I don't know if your still out there

are you?
Sureal
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Posted: 9th Jun 2004 21:17
Not to bad a concept I like it I actually had an Idea spawn while reading that I thought would be cool.

Once the Serial Killer is in Jail, and because Dave was somewhat Injured he gets disability Insurance and begins selling drugs from home. Eventually he gets busted and meets up with the Serial Killer in prison, then from there I have millions of Ideas but that would take to much time and Im at work

Sureal Stone
Tetratic Software / GearHead Productions
Underworld 1020
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Posted: 11th Jun 2004 19:39 Edited at: 13th Jun 2004 00:32
So you mean like when like after Part II?

I guess I could get rid of Part III and make Dave get hurt too

I don't know how I would just make Dave all of a sudden start dealing drugs, but if you can tell me!

I want to make Dave go to jail and some how get the bad guy out

What do you think about switching the players character?
Sureal
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Posted: 12th Jun 2004 01:43
Hey,

I love the switching of the characters, definite good Idea. Maybe hes not just selling drugs like pot and crack, but maybe hes selling ??Pharmaceuticals??....ie Vicatin, maybe since he was a security guard at a bank, he also had a Part Time security job watching over a Pharmaceuticals wherehouse. Since he was once the guard there (before he got stabbed) he could heist the "Drugs"....Hey that could be a mini game too

Sorry I know you asked for weapons lists but I like the story part hehe. Im more of a Conceptual artists than a programmer

Sureal Stone
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Posted: 15th Jun 2004 05:30
Thats a good idea, I like it!

I need to work on the storyline first anyway before the weapon list.

I'll work on adding your idea on to the storyline

If you got any more ideas tell me and don't be afraid to start writting some yourself if you want I like put yours in to my story.

See ya
Father Anderson
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Posted: 10th Aug 2004 12:36
When you where discusing guns, you forgot not only the venerable MP5K, A MUST! And night giant forgot "ye olde lever-action shotgun" very fun.
Yes! An MP5K in each hand!!!!!

THANK YOU LONDON!!!!
Night Giant
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Posted: 10th Aug 2004 15:16
i did not forget the lever-action shotgun, i just didn't know about it, lol. funny though, i was just talking to my dad and saying that a lever-action shotgun would be cool, and he informed me that there already was one, just not in production anymore. iirc remington made it, am i right?

oh, wow. insignificantpunks.cjb.net.
no: website for progs yet.
Father Anderson
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Posted: 13th Aug 2004 10:27
Very good.
BCRICH WARLOCK
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Posted: 14th Aug 2004 06:09 Edited at: 14th Aug 2004 06:12
Hey I Read Your Stoyline (okay I Only Read the Last Part) But It Sounds Pretty Crazy... IF Your Takin Suggestions still Then Maybe Have Like Your Good Guy Goes To The Jail To Like Question The Bad Guy Or Something And As Hes There A Bunch Of Bad Guys Bust In The door With Shotguns And m Try To Break The Bad Guy Out And You Have To Stop It Or Follow Them Or Something itd be pretty cool, You Could Animate it So Like The Door Busts Open And 6 Guys With Masks aim their Shotguns... Then Like Have everyone Stick Up Their Hands.. I Dont Know.. My Ideas Are Proobably To Complicated... Wow Check out my punctuation

Ohhkay I Edited This Cause It Made NO Sence At All
Underworld 1020
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Posted: 6th Sep 2004 18:24 Edited at: 6th Sep 2004 19:26
Thats I cool idea, I'll keep that in mind!

It's been a long, long time since I started writing this storyline and I have wrote a lot more, but I'm currently working on other projects. I've made many things since, mostly being Fps games like the old "Doom" games. My ultimate goal aside from creating a Rpg is to make this storyline into a Fps, but that is far from now. My skill level is not good enough yet to accomplish this Fps,yet!
But, I'm getting a lot better, I've really noticed a difference in my programs, especally in the last month, my skill has like doubled in a month, which is freaking asweome! I will someday make this storyline into a downloadable Fps game, but probably not for a year or two, but I definitly will. So thanks a lot guys!

Thanks for the help guys!

I'm outta here!
Underworld 1020
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Posted: 6th Sep 2004 19:15 Edited at: 6th Sep 2004 19:25
Sorry!, I didn't mean to post!

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