Hi
I've used "Load image '[filename]',n,1" to load the textures of my models. When the last parameter (called "texture mode") is set to 1, the texture is supposed to be loaded directly into Video memory, rather than having the system automatically do it later on.
Though it works well most of the time, I've noticed that sometimes the texture is corrupted (transparency is lost, colors are altered). This occurs mainly with large textures (more than 500x500 pixels) or/and old graphic cards, but it's still annoying.
Has anyone else encountered this problem?
The solution is easy: do not use the last parameter of "load image". But does someone know if the performance hit is heavy ?
Ideas: memories of things which did not occur yet...