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DarkBASIC Discussion / rendering question

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The Rev
21
Years of Service
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Joined: 26th Apr 2004
Location: Mississippi USA
Posted: 15th May 2004 04:08
I just purchased dbc and when I drew this sceen a line shows through the 3ds box is this a bug or am I doing something wrong
Mentor
22
Years of Service
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Joined: 27th Aug 2002
Location: United Kingdom
Posted: 15th May 2004 15:18
try a .x box or a DB primitive box instead, see if that works correctly, 3ds have some problems at the moment, so it could be a bug.

Mentor.

PC1: P4 hyperthreading 3ghz, 1gig mem, 2x160gig hd`s, Nvidia FX5900 gfx, 6 way surround sound, PC2: AMD 1.2ghz, 512mb ram, FX5200 ultra gfx, stereo 16 bit soundblaster, ups.
The Rev
21
Years of Service
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Joined: 26th Apr 2004
Location: Mississippi USA
Posted: 15th May 2004 20:59 Edited at: 15th May 2004 21:01
Thanks mentor
tried both the x and a primative still there on certain angles
also tried it on another machine this machine is a 500mz with a ati radge 8 meg card win 98 direct x 8.01 the other machine was a 2.2gig athlon with GF4 128mb xp direct x 9
The Rev
21
Years of Service
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Joined: 26th Apr 2004
Location: Mississippi USA
Posted: 19th May 2004 10:27
found out what the problem is. It is haveing the matrix like in hunter noting at the end of the matrix do a loop like the ski or tank demo and its fine I added a mountain on one side it when away also did not try all four sides though Hope this helps anyone with this problem
Emperor Baal
21
Years of Service
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Joined: 1st Dec 2003
Location: The Netherlands - Oudenbosch
Posted: 19th May 2004 11:43
Could you, uhm, rephrase that?

Quote: "
UPDATED

Amd 2800+ 1024mb pc3200 A7N8X - Deluxe Ati Radeon 9800PRO 256mb
"
The Rev
21
Years of Service
User Offline
Joined: 26th Apr 2004
Location: Mississippi USA
Posted: 19th May 2004 12:09
in the tutor hunter the ground matrix you can goto the edge and there is noting past it the line problem is there, the tank demo and the water ski demo do like an endless world by looping and the line problem is not there also I tried adding to the edge of the matrix a mountain that too seemed to stop me from getting the line I only tried that on one side though so it seems when the ground matrix has noting at the edges of it it cause the line problem

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