you start off with the walk animation loaded, then apppend the attack animation to it, then when you want him to walk then do
play object objnum,1,end_walk_frame
and when you want him to attack then do
play object objnum,end_walk_frame+1,last_frame_of_models_anim
you can find how many frames are in a model animation with the function
total object frames(objnum)
that returns the number of frames in the model, so get the number of frames for the loaded walk animation, then append the attack animation and get the total number of frames again, the number of attack frames is the last number you got minus the first, you know the last frame is the number of frames in the first animation, so you can just use these values to animate the model correctly, cheers.
Mentor.
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