Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

Program Announcements / Blastroids Beta Update

Author
Message
geecee3
20
Years of Service
User Offline
Joined: 25th Feb 2004
Location: edinburgh.scotland.
Posted: 19th May 2004 17:26
To all who may be interested,

The updated version BlastroidS SE will be posted @ 12.00 GMT on the 20th May.(Tomorrow) the old version is still there at the moment if you want to DL that first for a comparison with the new version!

this version will have 20 levels to play before the same level repeats until level 99. the FINAL release will have 99 levels


The game looks the same as the first version, but has had a few more features enabled / added.

including :

Progressive ship upgrades (no additional models as of yet)
Proper pause function
Scripted levels
Bonus pickups for every small rock destroyed
Collectables that don't like getting shot at by the player
Magnetic asteroid that reflects fire at random angles and pulls in the players ship.
Rock reversal as a once per level emergency measure
Rock randomize as a once per level emergency measure
Extra shield every 30,000 points
Extra shields available from bonuses left by small rocks
Slowdown Rock bonus (from collectable bonuses)
Extra points from collectables
Active lense flare effect
rock debris as well as explosions
enhanced keyboard input (can now use cursor keys)
joystick support

NOT included but planned. for the next and FINAL release

several more adversaries
varying backdrops and lense effects
new ship models
better sounds
redesigned main screen and in game overlays
general tidy up of the code and game layout
A storyline (for Asteroids, you'r kidding)
any other things i can think of and have time to add!

Thanks in advance for your interest BlastroidS SE.

Kindest regards, geecee3.

PS. the game is in a fully playable, stable state. I just want to use the time I have between now and tomorrow for testing and content additions / changes (models / audio), and to set a new whopping high score for you all to beat.

I hope I'm not cutting this too fine for you Rich!!!

it's faster than shite off a hot shovel, honest.
Peter H
20
Years of Service
User Offline
Joined: 20th Feb 2004
Location: Witness Protection Program
Posted: 19th May 2004 18:18 Edited at: 19th May 2004 18:19
[edit] oh i see you release it tomorrow


Formerly known as "DarkWing Duck"
geecee3
20
Years of Service
User Offline
Joined: 25th Feb 2004
Location: edinburgh.scotland.
Posted: 19th May 2004 19:13
sorry bout that, darkwing dear fellow.

just making sure it's A-OK before you play.

I hope more people post High Scores, then I could have a pre-populated hall of fame before the FINAL release which will feature the best scores of the people who tested it. If i've enough time left (<24 hours now) i'll script the level count to 50 to give you all more of a challenge.

PS.
I'm now on a NO-SLEEP TILL POSTED session as I want what I have of the game to look and play as sweet as possible. Oh, and I feel like a kid again, and tomorrows Christmas!! is this normal? hehe.

reeeeeeegards, geecee3

it's faster than shite off a hot shovel, honest.

Login to post a reply

Server time is: 2024-05-07 09:12:55
Your offset time is: 2024-05-07 09:12:55