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Work in Progress / Net Connection Library

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nuclear glory
21
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Joined: 2nd Oct 2003
Location:
Posted: 8th Jul 2004 02:44 Edited at: 8th Jul 2004 02:48
Quote: "This system is for connection management and data transfer only, right?"


Yes

Quote: "basically you'd still need a server"


We have servers. No peer-to-peer connections are assumed/created at this point. We're carrying the cost of the servers while NN picks up.

As stated on the NN page, we cover costs and make profit from your player subscriptions, we pay the rest out to you.

Lead Programmer/Director
Powerful Collision DLL for DBPro and DBC: http://www.nuclearglory.com
Lightwave Scene Exporter to .X also at: http://www.nuclearglory.com
nuclear glory
21
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Joined: 2nd Oct 2003
Location:
Posted: 8th Jul 2004 05:18 Edited at: 8th Jul 2004 05:22
We're currently testing the online chat live.

Make sure to logon to your account at NG and set a secondary password for your profile under the "Edit Profile" tab.

DLoad the package from:
http://www.nuclearglory.com/developer/NGNet/v100/NGNetExtern_DBP.zip

Open up the ngnet_chat.dbpro project, line 1 should read:
rem Program: Nuclear Network - Chat Application

If you're in the wrong file, open the ngnet_chat.dba source directly and relink the include file per the instructions provided.

You will need to enter auth info in the source. Here is what to enter:

authorCode = 418522551
gameCode$ = "3243446206959862"

authCode1 = 111111111
authCode2 = 222222222
authCode3 = 333333333

And then you will need to enter your user name and secondary password in the next 2 fields.

Then try to connect and you should be in the chat with us.

If you get a connect response of "0" then there is a problem with the main auth info you entered.

If you receive a connect response of "-2" then you entered an invalid username/password combo.

If you receive an error code of "-1" then contact me, because that should never happen.

I'm going to try and keep my client running to chat with anyone who shows up.

Important!

You must provide your username to me first so I can put you on my list of authorized developers or you will not be allowed to connect!

Email me or catch me on MSN at: nuclearglory@hotmail.com

Lead Programmer/Director
Powerful Collision DLL for DBPro and DBC: http://www.nuclearglory.com
Lightwave Scene Exporter to .X also at: http://www.nuclearglory.com
teh game wiz
20
Years of Service
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Joined: 24th Feb 2004
Location: EWS
Posted: 8th Jul 2004 05:39
i put the codes and my user details in and it came up with -2, i tried both passwords and neither worked. is there anything thing else that can cause it?

http://www.elliot-dickerson.co.uk W0000000000000000000T
nuclear glory
21
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Joined: 2nd Oct 2003
Location:
Posted: 8th Jul 2004 05:57
I need your username so I can authorize you to logon to my author account (because that's my author code). It's a security system to prevent authors from hijacking each other's space.

What username are you using at NG?

Lead Programmer/Director
Powerful Collision DLL for DBPro and DBC: http://www.nuclearglory.com
Lightwave Scene Exporter to .X also at: http://www.nuclearglory.com
teh game wiz
20
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Joined: 24th Feb 2004
Location: EWS
Posted: 8th Jul 2004 06:00
game-wiz

http://www.elliot-dickerson.co.uk W0000000000000000000T
nuclear glory
21
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Joined: 2nd Oct 2003
Location:
Posted: 8th Jul 2004 06:03
Okay, your entered

Lead Programmer/Director
Powerful Collision DLL for DBPro and DBC: http://www.nuclearglory.com
Lightwave Scene Exporter to .X also at: http://www.nuclearglory.com
BearCDPOLD
21
Years of Service
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Joined: 16th Oct 2003
Location: AZ,USA
Posted: 8th Jul 2004 07:11
Any chance of a DBC test?

Crazy Donut Productions, Current Project: KillZone
Web Site Button Does Not Work, Visit Here: http://www.geocities.com/crazydonutproductions/index.html
nuclear glory
21
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Joined: 2nd Oct 2003
Location:
Posted: 8th Jul 2004 07:29
We'll release a DBC wrapper as soon as the tests are complete, but we won't be testing it in DBC. This is really just a test of the network connections and library internals rather than a language specific test. Once the base works, it'll work for all lanuages.

Lead Programmer/Director
Powerful Collision DLL for DBPro and DBC: http://www.nuclearglory.com
Lightwave Scene Exporter to .X also at: http://www.nuclearglory.com
las6
22
Years of Service
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Joined: 2nd Sep 2002
Location: Finland
Posted: 9th Jul 2004 18:13
Quote: "We have servers. No peer-to-peer connections are assumed/created at this point. We're carrying the cost of the servers while NN picks up."


yes, you have servers. that take care of the connection. But where would I run the actual server-side application? I'd need a server or a dedicated desktop computer for that. Especially if you want to make a ORPG or such - not talking about MMO here, just that there would be a server out there - open 24/7. Otherwise it would be upto the players to set up their own servers for gaming... and I just don't see it working.

Not saying that this is a bad thing at all - But I'd use this kinda of system for remote connection via 3rd party server rather than gaming. that's because your system enables people behind nat's to host and connect to other people properly.


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nuclear glory
21
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Joined: 2nd Oct 2003
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Posted: 9th Jul 2004 19:05 Edited at: 9th Jul 2004 20:08
Quote: "But where would I run the actual server-side application?"


You don't. You program the clients to respond to each other properly based on the relaying messages. With this alone you can accomplish much.

Quote: "I just don't see it working."


It will.

Lead Programmer/Director
Powerful Collision DLL for DBPro and DBC: http://www.nuclearglory.com
Lightwave Scene Exporter to .X also at: http://www.nuclearglory.com
shado
20
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Joined: 15th Jun 2004
Location:
Posted: 10th Jul 2004 16:04
It does!!!

Web graphics for free and sale at www.webunlimited.tk
nuclear glory
21
Years of Service
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Joined: 2nd Oct 2003
Location:
Posted: 23rd Jul 2004 02:51
Thanks bored

---

This project is not MIA. Actually it's better than ever. The website is completed and ready to go.

I'm finishing up the wrappers and command documentation. We expect launch of the service today (a little over 12 hours left today in my timezone).

Lead Programmer/Director
Powerful Collision DLL for DBPro and DBC: http://www.nuclearglory.com
Lightwave Scene Exporter to .X also at: http://www.nuclearglory.com
nuclear glory
21
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Joined: 2nd Oct 2003
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Posted: 24th Jul 2004 06:24
Still here knockin' it down.

40 commands to document in the reference manual, a walkthrough, and two more wrappers to make. Then you'll all be hearing about it.

Lead Programmer/Director
Powerful Collision DLL for DBPro and DBC: http://www.nuclearglory.com
Lightwave Scene Exporter to .X also at: http://www.nuclearglory.com
nuclear glory
21
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Joined: 2nd Oct 2003
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Posted: 25th Jul 2004 09:02 Edited at: 25th Jul 2004 09:03
Alright! She's ready!

http://www.nuclearglory.com/nn

The DBC and C++ wrappers are stilling being prepared, but the rest of the system is tested and working beautifully.

So... the DBP people can jump in now

Lead Programmer/Director
Powerful Collision DLL for DBPro and DBC: http://www.nuclearglory.com
Lightwave Scene Exporter to .X also at: http://www.nuclearglory.com
BearCDPOLD
21
Years of Service
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Joined: 16th Oct 2003
Location: AZ,USA
Posted: 25th Jul 2004 10:40
YES

Crazy Donut Productions, Current Project: Project Starbuks
Sony stole our name!
nuclear glory
21
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Joined: 2nd Oct 2003
Location:
Posted: 26th Jul 2004 14:24
All wrappers are complete and the documentation was updated a bit. We had to cover more of the LoadNetworkEasyNGN() command.

And that's it. Time for promotion.

Lead Programmer/Director
Powerful Collision DLL for DBPro and DBC: http://www.nuclearglory.com
Lightwave Scene Exporter to .X also at: http://www.nuclearglory.com

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