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Work in Progress / Free-Fire soldier models

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faxmaster
20
Years of Service
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Joined: 9th Jan 2004
Location: Duluth, MN
Posted: 28th May 2004 23:34 Edited at: 28th May 2004 23:36
Thanks for clairifying: Thats due to the "save for web" function in photoshop, which brings the quality of the screenshots down as well as their size. The real textures are less blurry. Also, remember that we have a lot to add to them.

Anyway, thanks for your feedback- we'll take a look at the textures and see if there's anything we can do to sharpen them: but most of the blurryness is due to low pic quality, not texture quality.

(EDIT: And probably my horrable UVW unwraps don't help matters.... I really need to work on those things....)
baci
20
Years of Service
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Joined: 22nd Jan 2004
Location: multi-planar nexus or Duluth
Posted: 3rd Jun 2004 00:29 Edited at: 3rd Jun 2004 00:33
looks like you guys are getting good feedback. Use the torch for inter-team comm during the summer break. Anna is very interested and she's dedicated!!

BTW-- I thought "ass-tastic" was a good thing

Dead Rock Star, Chaos Technician, Liker of Toast
mobo:amd 1.8 | 512 mb | radeon igp 320/32m (DNA 1.4.3.5HFSU)
faxmaster
20
Years of Service
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Joined: 9th Jan 2004
Location: Duluth, MN
Posted: 4th Jun 2004 05:14
Thank you Baci.
cpltiffer
20
Years of Service
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Joined: 24th May 2004
Location:
Posted: 14th Jun 2004 15:43 Edited at: 14th Jun 2004 15:44
The dpm on those soldiers aint great.

edit
dpm=disruptive pattern material. Or cam for short.

Cwatson
faxmaster
20
Years of Service
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Joined: 9th Jan 2004
Location: Duluth, MN
Posted: 18th Jun 2004 08:45
NOTICE: Work is going a little slow now. School has ended and we havent been in contact since then. However, this project is not dead and well keep working on it over the summer.

Also, i have cheeply bumped the thread back to the top.

What a bastard I am.

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