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Work in Progress / *New* Mercenaries in Space shots

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David T
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Posted: 22nd May 2004 21:56
Hi,

Long time no see for this!

Things added
- Message Alert system
- Rudimentary building
- Some more nice FX, including ships of fire when low on health (2nd shot in particular)







Chaos
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Location: United Kingdom
Posted: 22nd May 2004 22:37
Wow those sots look Beautiful. In Particular the second.

Chaos


[center] New Project announcment coming soon[center]
Cyberflame
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Posted: 23rd May 2004 00:24
Quote: " Wow those sots look Beautiful. In Particular the second.

Chaos"


Took the words right out of my fingers. +p

DANGIT NEO, YOU CHANGED THE CODE AND NOW THE MATRIX WONT TEXTURE RIGHT.
The admiral
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Posted: 23rd May 2004 00:46
Nice do you get good speed with the particle fire effects??

[href]www.vapourhost.com/~flyer[/href]
M00NSHiNE
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Posted: 23rd May 2004 03:07
Aahh, I remember this. Those pics are mint - demo?

Jess T
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Posted: 23rd May 2004 05:48
Yeah, that looks great...

But, do you get speed loss when using the Particle effects... Although, I'd imagine it'd be like Firewall's particle effects, Not lossing too much speed.

Jess.


Team EOD :: Programmer/Logical Engineer/All-Round Nice Guy
ReD_eYe
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Posted: 23rd May 2004 10:32
They really do look great! Can't wait for a demo

Dennuz666 v2
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Posted: 23rd May 2004 11:10
I wanna play!!! Is this a 'space rts' or an action game?

Jess T
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Posted: 23rd May 2004 11:46
It's an RTS I beleive.

Jess.


Team EOD :: Programmer/Logical Engineer/All-Round Nice Guy
Dennuz666 v2
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Posted: 23rd May 2004 14:01
Cool! I once had the idea of making a space rts in 3D. I like the shots and hopes it plays well.

David T
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Posted: 23rd May 2004 15:13
Thanks for the comments.

The particles don't give too much of a speed hit. The fire coming from ships is just Pro's built in effects, and the (if I say so myself) beautiful smoke effect in the second is just a few plains.

Once I get level loading in, I'll release a demo with a sample mission
Jess T
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Posted: 23rd May 2004 16:25
Nice... Really nice...

Just curious ( I am also making an RTS in my spare time which is getting less and less ), but do you use a grid method for movement, collision, pathfinding etc?

I am going to impliment A* in my RTS, and am thinking of just sticking to that grid method for the entire movements ( I was originally going to do it all free-moving.

Jess.


Team EOD :: Programmer/Logical Engineer/All-Round Nice Guy
David T
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Posted: 23rd May 2004 17:20
I don't use a grid method.

The ships can go anywhere on the map, they've just got their zdepth set to off so it appears they fly "over" planets when in reality they might be going straight through them.

You don't notice it though - pretty clever
Everwhat Studios
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Posted: 24th May 2004 02:05
Looking great, I love the effects, very nicely drawn/made

The forum user formerly known as Kangaroo2.
If the apocalypse comes, email me
Jess T
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Posted: 24th May 2004 08:33
Quote: "You don't notice it though - pretty clever"


Haha, yeah... I use that method in my RTS for a 3D selection box. It works extremely good, as the landscape can be any height and you can still see the bounding box

So, If you don't use a grid, I take it that you have your own collision system ( or something like NGDLL ) and you use that to see if units can go certain places, and to see where "buildings" can be placed etc...?

Thanks...

Jess

PS that's my last Q, cos otherwise I'll take over your thread.


Team EOD :: Programmer/Logical Engineer/All-Round Nice Guy
David T
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Posted: 24th May 2004 21:23
Quote: "So, If you don't use a grid, I take it that you have your own collision system ( or something like NGDLL ) and you use that to see if units can go certain places, and to see where "buildings" can be placed etc...?"


Nope. No collision.

Units appear to "fly over" buildings when they are really hitting them, purely because their zdepth is turned off.

Sometimes I just use simple distance checking to determine whether a laser bullet has hit an enemy.

No pathfinding's needed because ships simply move in straight lines. Because the game is set in space the illusion of something flying over something else works.

Quote: "PS that's my last Q, cos otherwise I'll take over your thread."


No prob, ask away

Two strings walk into a bar. I'll have a pint says the first$%ASLDJ09920D"$"$D. Excuse my friend says the second, he isn't null terminated.
Jess T
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Posted: 25th May 2004 10:33
Hmm. Yeah, I can see how that would work... Nice.

I guess you made it alot easier for yourself then eh? lol

Again, the graphics, and special effects of the game look really good. It'll be interesting to see how the game plays once you have a beta out.

Oh, and I like your new sig... Classic

Jess.


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David T
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Posted: 25th May 2004 12:02
Lol, thanks again

Two strings walk into a bar. I'll have a pint says the first$%ASLDJ09920D"$"$D. Excuse my friend says the second, he isn't null terminated.

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