Well... You will have to use the rotate comands, they are not too hard to understand...
"YRotate Object 1,WrapValue(Object Angle Y(1)+5)"
Works more or less the same as "Turn Object Right 1,5"
So for a limb you would say...
Rotate Limb [Obj#],[Limb#],Wapvalue(Limb Angle X([Obj#],[Limb#])+[Amount#]),Wapvalue(Limb Angle Y([Obj#],[Limb#])+[Amount#]),Wapvalue(Limb Angle Z([Obj#],[Limb#])+[Amount#])
...Instead of...
Pitch Limb Down [Obj#],[Limb#],[Amount#]
Turn Limb Right [Obj#],[Limb#],[Amount#]
Roll Limb Right [Obj#],[Limb#],[Amount#]
...It wont have exactly the same effect as Rotate commands are based on Real-World Angles...
...Well... I hope I helped...
Previously known as "Game_Creator".
The question is, why am I talking to myself? ...... And more importantly, why am I waiting for a reply?