Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

DarkBASIC Discussion / does anyone know how to make cutscenes in dbc?

Author
Message
Lzdude69
21
Years of Service
User Offline
Joined: 21st May 2004
Location: Indiana
Posted: 23rd May 2004 05:45
in addition to my other forum thing, i dont know how to make cut scenes in the games. How do I make it in darkbasic not some other program.

AlienSoftware
comando 300
21
Years of Service
User Offline
Joined: 23rd Nov 2003
Location:
Posted: 23rd May 2004 08:00
The only thing I can think is u can download a program that make .avi movies load the movie(the cutscene) in DBC and play it when u want.

CURRENT PROJECT: RETRO PAC-MAN
Mentor
22
Years of Service
User Offline
Joined: 27th Aug 2002
Location: United Kingdom
Posted: 23rd May 2004 12:04 Edited at: 23rd May 2004 12:05
you can load and play animations in classic, just check the help files, you even have some animations on the cd that you can use in your game, if you want a cut scene like they have in Halflife or Farcry (in engine), then you just write a script to move the camera to one side, insert a character to represent the player, and then animate them to play out the scene, then swing the camera round to inside the player models head, and remove the player model, all quite easy, for the talking just load avi files and play them one after the other, cut scenes in the game are easier than the game, since you can control everything in the scene, you can ignore the players joystick/mouse, but be careful how you do them, in Farcry I had this section where I had to find the foreman of a "regulator" in order to find the blueprints, during the game (with a heavy fight going on) I killed the foreman and triggered the cut scene, so I had this stupid sequence where several heavily armed mercs stood around while I had my talk with my insider crony via walkie talkie, then as soon as the cut scene ended they started attacking me again, it would have been better if the foreman had only come out of an office to be killed when the rest of the mercs had been taken care of, things like that can make a game look silly and sloppy.

Mentor.

PC1: P4 hyperthreading 3ghz, 1gig mem, 2x160gig hd`s, Nvidia FX5900 gfx, 6 way surround sound, PC2: AMD 1.2ghz, 512mb ram, FX5200 ultra gfx, stereo 16 bit soundblaster, ups.
Lzdude69
21
Years of Service
User Offline
Joined: 21st May 2004
Location: Indiana
Posted: 24th May 2004 02:53
Okay, but do you think theres anyway to somehow record your animation(cutscene) within db and export it in an avi file?

AlienSoftware
BearCDPOLD
21
Years of Service
User Offline
Joined: 16th Oct 2003
Location: AZ,USA
Posted: 24th May 2004 08:39
You could write your own animation program, there are a couple functions that let you save keyframes, so unless you did it right it would be rather messy. Best solution is probably to write it all out in code, or use a 3d animator that exports .avi (or some other video/animation format).

Crazy Donut Productions, Current Project: KillZone
Web Site Button Does Not Work, Visit Here: http://www.geocities.com/crazydonutproductions/index.html
TEH_CODERER
21
Years of Service
User Offline
Joined: 12th Nov 2003
Location: Right behind you!
Posted: 24th May 2004 21:57
I was making a cutscene editor but had too many other projects and had to cancel it. However, the ideas may help.
I was using a simple level editor to position objects where i wanted
and rotate limbs and stuff. Then had something like:
if spacekey()=1
image=image+1
get image image,0,0,640,480
make memblock from image image,image
endif
Then at the end:
open to write 1,"test.mov"
for i=1 to image
write memblock 1,i
next i
close file 1
Then you could load all the memblocks, convert them to images and paste
them to the screen in order.
Hope thst helps.

Current Projects: Dark_Worlds_Map_Editor version0.1 [email protected]
Lzdude69
21
Years of Service
User Offline
Joined: 21st May 2004
Location: Indiana
Posted: 25th May 2004 04:54
dude we could help each other out here. If you still had the source code, I could finish it for you and give you the finished source code, and you can do anything you want with it. I have been trying to make an animator for some time now, but can't get to work. I want it for my games, you probably want it for your games or whatever. Dude this could work.

WOW!!!Your even uglier in person.
TEH_CODERER
21
Years of Service
User Offline
Joined: 12th Nov 2003
Location: Right behind you!
Posted: 30th May 2004 15:54
I'll get some more done then upload the code.

Current Projects: Dark_Worlds_Map_Editor version0.1 [email protected]
Lzdude69
21
Years of Service
User Offline
Joined: 21st May 2004
Location: Indiana
Posted: 31st May 2004 04:31
cool dude

When I die, I want to be burried upside down, so thy critics, can kiss my a$$...

Login to post a reply

Server time is: 2025-05-23 23:53:32
Your offset time is: 2025-05-23 23:53:32