Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

Author
Message
Yu Une
21
Years of Service
User Offline
Joined: 26th Apr 2004
Location: under my own little rock
Posted: 23rd May 2004 14:20
How complexed can I make a model or object? Is there any limitations?
Thanks in advance.
Kain
22
Years of Service
User Offline
Joined: 4th Sep 2002
Location: NJ, USA
Posted: 23rd May 2004 19:10
The limitations are pretty much determined by how fast of a computer you are going to be designing your game/program to run on. It also depends a lot on how many models are going to be in the screen at once.

What really matters is total number of polygons on the screen combined (from all of your models currently in view).

So if you are going to be doing, say, a space shooter. You are going to want to keep polycount around the 200-300 range because there will be so many there at once. But if it is an RPG or fighting game, where there aren't many characters, you can easily get away with a thousand or so per character on a reasonably fast computer.

Sorry for the long response to such a simple question, but there's really no easy answer

www.ShrikeSoftware.com
Yu Une
21
Years of Service
User Offline
Joined: 26th Apr 2004
Location: under my own little rock
Posted: 25th May 2004 00:17
Thanks, I'll probably minimize the models and stuff for the slower machines or I'll develop something witch will adjust to their computer.

Login to post a reply

Server time is: 2025-05-24 00:57:28
Your offset time is: 2025-05-24 00:57:28