I'm using Cinema 4D (v6) to make objects for darkBasic, skinning them in UVmapper (as .obj files). These work fine when I reload them into C4D; however when I try to save as .3ds or .x and then load into darkBasic (or for that matter re-load into C4D) there are 2 problems:
1. textures appear on the inside of faces not the outside. I can correct this by set object n,1,1,0 but this slows everything down.
2. more seriously, the UV is completely messed up so the textures are useless anyway. The object itself & it's limb hierarchy appear to be fine.
Has anyone else had this & is there any solution? If not, what would be a better combination of programs to create and skin objects for darkBasic? I need multi-limbed objects (i.e. not meshes) so that I can animate them from within darkBasic. Sadly I can't afford 3ds max
Thanks in advance for any help,
Josh