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DarkBASIC Discussion / C4D texture problem for dB objects - please help!

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Josh Westbury
20
Years of Service
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Joined: 29th May 2004
Location: UK
Posted: 29th May 2004 16:08
I'm using Cinema 4D (v6) to make objects for darkBasic, skinning them in UVmapper (as .obj files). These work fine when I reload them into C4D; however when I try to save as .3ds or .x and then load into darkBasic (or for that matter re-load into C4D) there are 2 problems:
1. textures appear on the inside of faces not the outside. I can correct this by set object n,1,1,0 but this slows everything down.
2. more seriously, the UV is completely messed up so the textures are useless anyway. The object itself & it's limb hierarchy appear to be fine.

Has anyone else had this & is there any solution? If not, what would be a better combination of programs to create and skin objects for darkBasic? I need multi-limbed objects (i.e. not meshes) so that I can animate them from within darkBasic. Sadly I can't afford 3ds max

Thanks in advance for any help,

Josh
Kentaree
22
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Joined: 5th Oct 2002
Location: Clonmel, Ireland
Posted: 29th May 2004 17:17
I'd advise you try and find a copy of lithunwrap on google, it's free and its very good.

Its not a bug, its a feature!
Hop a long
21
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Joined: 12th May 2004
Location: The Code Dump
Posted: 29th May 2004 19:40
Try Kentaree's suggestion. Lithunwrap accepts .3ds and .x formats
so any possible conversion issue to .obj can be avoided. Lith has several features. It may take a while to become familiar with all of them. It does have the possibility to select all faces and reverse the normals. This should solve the problem of textures showing up on the inside instead of the outside of the model. But you may not have that difficulty any more when you use Lith to skin.
Let us know what you find.
Josh Westbury
20
Years of Service
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Joined: 29th May 2004
Location: UK
Posted: 31st May 2004 00:08
Thanks for the tip. I've now tried lithunwrap.
This solves the above two problems nicely
but creates two more
Any way of using lithunwrap without losing the object limb hierarchy or limb origins?

Josh
Josh Westbury
20
Years of Service
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Joined: 29th May 2004
Location: UK
Posted: 31st May 2004 17:07
Posted prematurely!

When I texture with lithunwrap, C4D doesn't seem to corrupt it anymore - so I can do the hierarchy or limb origins after texturing, back in C4D.

Selecting all faces and reversing the normals sounds like exactly what I need to do, only I can't find an option in Lithunwrap to reverse normals. I'm using v1.3. Am I missing something really obvious?

Thanks again for your help, it's already proving very useful.
Josh
Hop a long
21
Years of Service
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Joined: 12th May 2004
Location: The Code Dump
Posted: 1st Jun 2004 16:34
No, it's not all that obvious. There are a lot of tools tucked away in Lith. Actually I used the wrong name. Your are looking for the Flip Normals option. You'll find it by right clicking in the PreView Window.
BatVink
Moderator
22
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Joined: 4th Apr 2003
Location: Gods own County, UK
Posted: 1st Jun 2004 19:55
Josh,
apparently C4D uses mapping modes that are non-standard, hence the problem.

I'm glad you asked the question, last time it cropped up there was no real answer. Now...I can get back to C4D! I had to drop it because of this issue.

So I guess the method is:

Model in C4D
Map in lithUnwrap
Model and animate again in C4D.

BatVink
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