it has that VRML feel about it ... cause alot of VRML artists don't bother with textures or unstandard shading angles to make smaller files.
At 4,600 you could reproduce this with basic cartoon style textures get the same feel but allow you to shade properly.
That aside, you really do need to learn to use Shade Groups. Models that just go for a standard/unified angle tend to looks kinda weird - like this one is obviously 60° or more which gives it that stretched looks (my bet would be on a single 90° group)
The shape is relatively good for the most part, some inconsistancies - a few mesh's that should be snapped to vertex havn't been making it look messy. But a good effort.
Anata aru kowagaru no watashi! 