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DarkBASIC Discussion / walking of matrix

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DaedalusX
21
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Joined: 10th Mar 2004
Location:
Posted: 7th Jun 2004 17:53
this is going to sound really newbish but how do u stop for example walk.x walking off the matrix??? i used to know to do this and i cant work out where the code is in the tutorials for this
FROGGIE!
21
Years of Service
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Joined: 4th Oct 2003
Location: in front of my computer
Posted: 10th Jun 2004 21:19
say the matrix is 1000 x 1000 and positioned at 0,0,0 and X#/Y#/Z# are the players positions



I should have changed my signature when asked
Cian Rice
20
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Joined: 8th Jun 2004
Location:
Posted: 10th Jun 2004 22:56
Can you supply a FPS version of this code, I triyed to mess around with it but it didn't work. Do I make it position camera or what?
An answer to thsi would help...

Got anime?
I do.
Phaelax
DBPro Master
22
Years of Service
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Joined: 16th Apr 2003
Location: Metropia
Posted: 10th Jun 2004 23:54
Use position camerea instead of position object.

"eureka" - Archimedes
DaedalusX
21
Years of Service
User Offline
Joined: 10th Mar 2004
Location:
Posted: 11th Jun 2004 00:04
errrr the code...right! i kinda acendtly deleted it thought it was a old project. sorry guys but thanx anyway that will help in future

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