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DarkBASIC Discussion / Are simulators boring?

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Vusay
21
Years of Service
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Joined: 5th Mar 2004
Location: Ozzfest (Yeah right)
Posted: 11th Jun 2004 21:39
Hi, I'm Lee.
I am currently working on a 'Boat Simulator'. So far It's going really well but I don't no if it people will like it for one reason - it's a realistic simulator. I love simulators. I have a train simulator, 2 flight simulators, driving simulators and loads more but I'd like to know if people like them. Theres no point in making a game nobody will like. Any advice would be GREATLY appreciated.
Thanks very much

he who runs away, lives to fight another day
Emperor Baal
21
Years of Service
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Joined: 1st Dec 2003
Location: The Netherlands - Oudenbosch
Posted: 11th Jun 2004 21:46
Welcome Lee,

I'm pretty sure there are people around here who will be intrested. Especially if you post screenshots or a demo/exe

Vusay
21
Years of Service
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Joined: 5th Mar 2004
Location: Ozzfest (Yeah right)
Posted: 11th Jun 2004 21:57
Yeah I suppose but I'd rather get as many people as I can liking the game. I probably wouldn't change the whole game, just make it slightly more fun though. Thanks for replying so quick by the way.

he who runs away, lives to fight another day
zircher
22
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Joined: 27th Dec 2002
Location: Oklahoma
Posted: 11th Jun 2004 22:03
As Bruce Shelley said, a good game is about interesting people doing interesting things in interesting places.

So, you have a boat sim. Can you trick it out with cool paint schemes and gear? Can you perform tricks with your boat or fun actions like racing or towing babes on water skis. Can you visit famous boating locations like the bayou or red canyons on Lake Mead?

Or, if you have the action mind set, how about river patrols, rescue operations, SEAL insertion missions, etc?
--
TAZ

History did not begin with PONG. -- Greg Costikyan

Game Beavers
Vusay
21
Years of Service
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Joined: 5th Mar 2004
Location: Ozzfest (Yeah right)
Posted: 11th Jun 2004 22:16
Yehr. I was just going to have a plain 'Flight Simulator 2002' kind of game but your ideas our good. I could try to do that. (Must get studying the Darkbasic help files). Ok then, a question.

Would you rather have amazing, life-like graphics but a serious no thrills simulator or quick graphics but more features and missions?

Thanks. This is really helping with my game. I'll post my code but I warn you it's about 2% complete and comes with no media so you'll have to be pretty bored to replace all my textures with yours.



Thanks.

he who runs away, lives to fight another day
Don Malone
22
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Joined: 27th Apr 2003
Location: Birmingham, Alabama
Posted: 12th Jun 2004 07:38
Simulators generally appeal to a narrow group of people. This includes racing simulators. Most times people will make adjustments in the program to make it a little easier even if it takes a step away from being a true simulation.

It is all a matter of how much you are willing to change your original concept to reach a larger audience.

Wasting CPU Cycles since the 286 was a hot machine.

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