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2D All the way! / 2d fighter

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macca28
20
Years of Service
User Offline
Joined: 24th Jun 2004
Location: Kilwinning
Posted: 24th Jun 2004 16:54
Hi guys, does anyone have a link or know of a good 2d fighter tutorial out there, im looking to create a kind of target renegade game, just something kinda simple for my first game. Im absolute rubbish with graphics but hey if got the time to learn.

Cheers

Scooter

s.macca
zenassem
22
Years of Service
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Joined: 10th Mar 2003
Location: Long Island, NY
Posted: 24th Jun 2004 23:02
macca28,

I'm in the process of writing a 2d fighter (remake: Streets Of Rage) that I plan on turning into a tutorial. I'm not exactly sure when it will be finished. I could post some preliminary code that I have. That can get you started.

Let me know. Just keep in mind that when I begin projects like this, especially if they are to be beginners tutorials, I have to keep the code as straight foward as possible. Then for my own project I code it the way I need for management & performance.

If I posted a tutorial with user-defined types inside user-defined types, all the timing code, etc right off the bat, it would be hard for people to learn from it. Plus it makes it harder for me to explain what is going on. I will eventually post the full-code, once I work out my own bugs and finish it. Tutorials need to have a progression where enhancements are introduced a bit at a time.


macca28
20
Years of Service
User Offline
Joined: 24th Jun 2004
Location: Kilwinning
Posted: 25th Jun 2004 15:02
Cheers for that zen, dont worry about the code the now actually, im more bothered about how to draw the sprites for the characters, i have paint shop pro 7 but i find it a pain in the ass to use. Is Ms Paint ok to use, im mince st drawing freehand stuff.lol

Ive got some ideas for the coding part of it anyway cause i had a bash before but if you could gimme any info on the best package to draw fighter sprites with then id be most gratefull..thanks for the help..good luck with the streets of rage game..i loved that.

Scott
(Macca28)

s.macca
zenassem
22
Years of Service
User Offline
Joined: 10th Mar 2003
Location: Long Island, NY
Posted: 25th Jun 2004 17:09
Ms paint is fine. In fact their are times that working with pixel art that mspaint works better for me. I also frequent a pixel art board, and you wouldn't believe how good the results that people get from MS paint can be.

One of the difficult parts of creating sprite animations is using paint programs to organize animation frames into a sprite shett.
I have downloaded (but haven't tried it yet) a sprite editor from reiner's site. (reiner creates nice tile-sets and animated sprites, albeit many characters are key frames of 3d objects). You could give it a try. I still have to read up on it.

Hopefully someone will create a sprite-editor and animation frames editor in DBpro. It's something I have wanted to do for a long time. I'm just not sure if I could pull it off. GUI design is not my stong point.

Here's a link to reiner's home page.
http://www.reinerstileset.4players.de:1059/englisch.htm

Here's a direct link to his games/applications page scroll down to see the applications he uses to manage image frames)
http://www.reinerstileset.4players.de:1059/englisch.htm


macca28
20
Years of Service
User Offline
Joined: 24th Jun 2004
Location: Kilwinning
Posted: 25th Jun 2004 18:28
thanks mate, ive managed to get the pixel grid up on MSPAINT and im gonna start designing some sprites.

Thanks for the likes as well

Scott

(macca28)

s.macca
zenassem
22
Years of Service
User Offline
Joined: 10th Mar 2003
Location: Long Island, NY
Posted: 25th Jun 2004 19:26 Edited at: 25th Jun 2004 19:31
Also, This is one of the best/popular tutorials on creating sprites & pixel art. First here's the link to the creating fighter sprites section.

http://tsugumo.swoo.net/tutorial/chapter9.htm

Here's the link to the beginning of the tutorial.

http://tsugumo.swoo.net/tutorial/






This tutuorial greatly helped me with sprite creation. Although having pen & paer art skills helps, sprite design is truly it's own discipline. Take note from the masters, espescially the artists for Capcom & SNK. Just think, most of Capcoms sprites only contain 16 colors, like the one above. So Paint is all you really need.

Just remeber when working with sprites or pixel-art
!!! Never save as .jpeg! The compression introduces artifacts into your work.

~zen


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