lightwar six,
Here is simple code template, that might help you.
backdrop off
hide mouse
sync on
sync rate 0
rem change the r,g,b values to match your transparent color
set image colorkey 0,0,0
rem load media
remstart
examples:
*load image with no mipmapping/create sprite
load image "filename", tempimgnum, 1
paste image imgnum,0,0
get image newimgnum,0,0,xsize,ysize
delete image tempimgnum
sprite spritenum,xpos,ypos,imgnum
*load bitmap / create sprite
load bitmap "filename",tempbmpnum
get image newimgnum,0,0,xsize,ysize
delete tempbmpnum
sprite spritenum,65,26,newimgnum
remend
do
cls
rem get input
rem calcualate ai
rem update player and computer positions
rem check collisions
sync
loop
If you need to sync your main loop to your sync rate add this
backdrop off
hide mouse
sync on
sync rate 0
rem set image colorkey r,g,b: set the r,g,b values to your
rem transparent color
set image colorkey 0,0,0
rem load media
remstart
examples:
*load image with no mipmapping/create sprite
load image "filename", tempimgnum, 1
paste image imgnum,0,0
get image newimgnum,0,0,xsize,ysize
delete image tempimgnum
sprite spritenum,xpos,ypos,imgnum
*load bitmap / create sprite
load bitmap "filename",tempbmpnum
get image newimgnum,0,0,xsize,ysize
delete tempbmpnum
sprite spritenum,65,26,newimgnum
remend
rem adjust the 10 higher to speed up processing in game loop
rem adjust the 10 lower to slow down processing in game loop
movetimerset# = 1000/10
movetimer# = timer()
do
cls
if timer() - movetimer# > movetimerset#
rem get input
rem calcualate ai
rem update player and computer positions
rem check collisions
movetimer# = timer()
endif
sync
loop
If you still have problems post your code, and I should be able to help you further.
~Zen