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Work in Progress / Snow Island

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David T
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Posted: 5th Sep 2004 04:10
Quote: "That seriously looks like it was made in the Unreal 3 engine "


Looks like it was rendererd in some package like 3ds max The in game won't be that good (no offence big brother ).

The game looks really good, reminds me of the original Merc.

Get 15 new commands, all the date / time commands left out of DBPro for free!
DOWNLOAD PLUGINS HERE: http://www.davidtattersall.me.uk/ and select "DarkBasic"
bigbrother 2000
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Posted: 5th Sep 2004 05:51
Thanks to everyone for the positive comments, the model was created by SGT Koolaid for Snow Island in 3ds max.

David T, true, the render is in 3D max and DBPro will not be able to display it as good, glad you like the look of the game, see you all tomorrow with the trailer.

SNOW ISLAND : www.snow-island.co.uk
BEWARE THE MOON : www.beware-the-moon.cjb.com
KMS STUDIOS : www.kms-studios.cjb.com
Cian Rice
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Posted: 5th Sep 2004 07:03
YAY!! A trailer!

Got anime?I do.
SGT KOOLAID
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Posted: 5th Sep 2004 08:39
hhaha i wish it was able to do unreal 3 graphics, if so id go loco with the meshes, and textures. I am pretty much limited to the performance of the engine. But it has amazing loopholes if your smart, hell just by adding a seperate camera and tying my view to it i was able to go from like 38 fps to around 220+ fps in my game before ( sad to say) my HD crash came to be. level was at round 35,000+ polys had a jeep market place and a mosque and saveral buildings and static objects ( look on my website basically) while the M4 with the hand was at around 6,500 polys so either way its all about coding. the lighthouse despite the bumpmapping wieghs in around 3,020 polys maybe a bit less. but like i said its all about texturing, and coding to increase performance and visual clarity.
As far as bumpmapping ill have to make a seperate texture set to enable the bumpmapping. but we can work on that when we have something more concrete and playable for right now. I am currently working on a gen lab facility and series of offices and labs for this game should wiegh in a lot more and be more detailed since ill be using more UVW map modifiers to unwrap the models properly this will allow for far more detailed environments than u seen lately. stay tuned the fun has yet to begin!
SGT KOOLAID
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Posted: 5th Sep 2004 08:42
oh yeah im using 3dmax 6 for all that are wondering.
bigbrother 2000
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Posted: 6th Sep 2004 08:00 Edited at: 21st May 2011 16:53
SNOW ISLAND: THE TRAILER
chilledoutjohn
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Posted: 6th Sep 2004 08:59
wow sweet, like the cinematics very nice
Manticore Night
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Posted: 6th Sep 2004 09:07
The walking's a little odd.

It's amazing how much TV has raised us. (Bart Simpson)
bigbrother 2000
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Posted: 6th Sep 2004 09:53 Edited at: 21st May 2011 16:54
thanks
MikeS
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Posted: 6th Sep 2004 10:29
Excellent trailer bigbrother

I agree that the walking is a little jerky, almost as if he's always climbing a hill. Perhaps you could spare a few more frames of animation to give a more fluid movement. Same with the shooting, perhaps the soldier should be able to hold fire rather than always looping through the animation (If it's a shotgun though, looping through the animation would be fine).

Nice work with this big brother, I enjoyed beware of the moon, and will enjoy this I'm sure.



A book? I hate book. Book is stupid.
(Formerly known as Yellow)
Manticore Night
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Posted: 6th Sep 2004 10:37
Quote: "manticore night if thats all you can say about it."
It's good and all, but that walking REALLY breaks the mood. The musics going fast, fast ,fast, and meanwhile the guy's just truging along.

It's amazing how much TV has raised us. (Bart Simpson)
SGT KOOLAID
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Posted: 6th Sep 2004 10:38 Edited at: 6th Sep 2004 10:39
im gonna help him with the animations, as well as msking him a new soldier. with charater studio biped/bone rigging system.( got a friend who can do that part) gonna be around 2,000-3,500 poly soldier model with 512x512 or 1024x1024 photorealistic textures. should start next week on that soldier model.

perhaps even some mo cap in it if i can pull it off.(debateable at this point talking to my friend)
Underworld 1020
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Posted: 6th Sep 2004 12:01
Ya, everything looks freaking great! , except for the animated soldier model!

But, overall it looks great!
BearCDPOLD
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Posted: 6th Sep 2004 12:32
OOh that was cool. I can tell where you got the first bit of music, but what about the second part? The cinematic feel you're giving it is really neat. Another thing to recommend, instead of having the guy go back and forth between walk form and shoot form how about making it so that as soon as you press the shoot button he goes into the shoot form and stays and you are free to shoot more. Once you press the arrow key or whatever he resumes his walking form.

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Sony stole our name!
Underworld 1020
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Posted: 6th Sep 2004 13:58
Ya, like he shoots like sidways and then goes back to walking again.
Thats kind of weird, just fix that and it will definitly improve the feel for the game, by the great music!
David T
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Posted: 6th Sep 2004 23:01 Edited at: 6th Sep 2004 23:02
The trailer is incredibly good Really created a sense of atmosphere.

Nice use of the LOTR music by pure coincidence, I hvae teh cd in my drive right now. What's it name? Which filem?

You created Beware the Moon? I remember playing that ages ago. Well done!

The initial snow level with the slowly rotating helicopter blades really emphasises the atmosphere.

Great stuff.

Get 15 new commands, all the date / time commands left out of DBPro for free!
DOWNLOAD PLUGINS HERE: http://www.davidtattersall.me.uk/ and select "DarkBasic"
Cian Rice
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Posted: 6th Sep 2004 23:15
What's with the LOTR music? Other than that it was frickin amazing! And
I noticed that the boxes with eneregy and stuff kinda look like mine boxes from TimeSplitters 2.

Got anime?I do.
bigbrother 2000
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Posted: 6th Sep 2004 23:39 Edited at: 21st May 2011 16:56
Thank to everyone who's downloaded and viewed the trailer and posted comments.
David T
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Posted: 6th Sep 2004 23:42
Quote: "What's with the LOTR music? "


I odn't know, what is with it?

Will get my cd out now and listen

Get 15 new commands, all the date / time commands left out of DBPro for free!
DOWNLOAD PLUGINS HERE: http://www.davidtattersall.me.uk/ and select "DarkBasic"
bigbrother 2000
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Posted: 6th Sep 2004 23:57 Edited at: 21st May 2011 17:05
SNOW ISLAND: THE TRAILER







Hamish McHaggis
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Posted: 7th Sep 2004 00:27
Yeah, very very nice, the levels look really great, and again, I think the only place it falls down is with the animations on that model. Is the animation stolen from captain constipated ? Also, the gun shooting animation needs to be improved so he holds his gun out while he's shooting and doesn't keep bringing it back in between shots, it just generally looks weird.

Isn't it? Wasn't it? Marvellous!
BearCDPOLD
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Posted: 7th Sep 2004 02:14
Also messes up gameplay.

Again, beautiful.

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Sony stole our name!
Snipa Masta
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Posted: 7th Sep 2004 03:38
Is the m16 automatic ingame?
(also...when the guy is standing make him hold the gun in a ready to fire position. I don't think he would always be in an idle pose while running away from a huge ass monster.)
bigbrother 2000
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Posted: 7th Sep 2004 04:30 Edited at: 21st May 2011 17:06
Heres some screenshots showing the shadows with the new 5.5 patch, these are optional in the game as they do affect frame rate slightly.



BearCDPOLD
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Posted: 7th Sep 2004 13:14
Oh yeah, like those new shadows. The DBP's older shadow casting features resulted in something that was somewhat....fake looking.

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Sony stole our name!
bigbrother 2000
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Posted: 8th Sep 2004 07:55
Yeh i agree with you BCDP, the shadows are better in this update, although sometimes theres little problems like double shadows for some reason, may just be my graphics card or it may not be fully fixed in 5.5.

Anyone else care to comment on the Trailer, i appreciate time given to give feedback.

SNOW ISLAND : www.snow-island.co.uk
BEWARE THE MOON : www.beware-the-moon.cjb.com
KMS STUDIOS : www.kms-studios.cjb.com
bigbrother 2000
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Posted: 9th Sep 2004 02:15 Edited at: 21st May 2011 17:06
SNOW ISLAND - MINI TRAILER
BearCDPOLD
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Posted: 9th Sep 2004 08:15
Dude, where are you getting this tight music?

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Sony stole our name!
Balid
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Posted: 10th Sep 2004 13:01
bigbrother 2000

I really like your video's.

Addes alot more than a screenshot.

Vues3d on Kalimee
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Posted: 10th Sep 2004 17:31
WOW!!!
Really cool... the music is incredibly dramaticl ...

Guido
http://www.vues3d.com
bigbrother 2000
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Posted: 13th Sep 2004 01:38 Edited at: 21st May 2011 17:07
David T
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Posted: 13th Sep 2004 01:48
Quote: "Dude, where are you getting this tight music?"


Look up a few posts, its LOTR.

Get 15 new commands, all the date / time commands left out of DBPro for free!
DOWNLOAD PLUGINS HERE: http://www.davidtattersall.me.uk/ and select "DarkBasic"
Dodo
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Posted: 13th Sep 2004 02:05 Edited at: 13th Sep 2004 02:05
wow nice blood how do you do that?

btw nice music
BearCDPOLD
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Posted: 13th Sep 2004 05:38
Quote: "Look up a few posts, its LOTR."


I know, but halfway through it switches to something else.

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Sony stole our name!
bigbrother 2000
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Posted: 14th Sep 2004 03:00
David T is right that the first section of the Full Length Trailer is LOTR then it changes to Requiem For A Dream, which was in the Two Towers trailer but not actually featured in the LOTR movies. Can anyone guess where the Teaser Trailer music is from lol

SNOW ISLAND : www.snow-island.co.uk
BEWARE THE MOON : www.beware-the-moon.cjb.com
KMS STUDIOS : www.kms-studios.cjb.com
Peter H
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Posted: 14th Sep 2004 03:30
oh i can almost put my finger on it...grrrr

"We make the worst games in the universe."

Andy Igoe
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Posted: 14th Sep 2004 04:34
Looking at the textures i'd say you need to up the brightness and lower the contrast to make everything look a little frosty as the objects look clean and warm.


Which is the biggest tool? The computer, or the muppet who invented it?
Peter H
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Posted: 14th Sep 2004 11:58
oh and you still haven't sped up that monster's death animation ...

it REALLY needs to be sped up...

"We make the worst games in the universe."

bigbrother 2000
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Posted: 14th Sep 2004 22:47
I've increased the speed now Peter_H, the game shud run a little faster as it was slower when fraps was recording the movie.

SNOW ISLAND : www.snow-island.co.uk
BEWARE THE MOON : www.beware-the-moon.cjb.com
KMS STUDIOS : www.kms-studios.cjb.com
bigbrother 2000
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Posted: 20th Sep 2004 02:33 Edited at: 21st May 2011 17:08
0000
Cian Rice
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Posted: 20th Sep 2004 02:34
Yay!!!

Got anime?I do.
bigbrother 2000
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Posted: 20th Sep 2004 04:29 Edited at: 21st May 2011 17:12
SNOW ISLAND – GAME DOWNLOAD

Snow Island is now online for everyone to download.

Cian Rice
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Posted: 20th Sep 2004 04:42
One giant download! I'm downloading right now.

Got anime?I do.
Cian Rice
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Posted: 20th Sep 2004 04:46
After it downloaded there was no zip file called SI on my computer, that's really odd...

Got anime?I do.
bigbrother 2000
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Posted: 20th Sep 2004 05:02 Edited at: 21st May 2011 17:13
Did you right click the link and select save target as then your desktop
Eric T
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Posted: 20th Sep 2004 05:44
Well i played it, for a few minutes.

The Animations definetly need to be fixed, the running is not running he is frolicing and jumping and shooting himself in the span of 1 ms with that running animation .

The controls, i hate. I prefer Default strafing when using WASD keys. And i didn't liek the fact that when a i pressed "D" i ran forward.

But yeah, i can't wait to see the game as a full.

AMD 64bit 3200+, Gigabyte GA-K8NS Pro motherboard, 512meg HYPER RAM, ATI Radeon 9600XT 128mb, 120GB Maxtor 7200RPM, nFinity Version 2
Ilya
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Posted: 20th Sep 2004 07:04 Edited at: 20th Sep 2004 07:06
[COMMON]
PathToEXE=C:GamezSISISICrashOn_09_19_04.txt
[CEXE]
m_dwRuntimeErrorDWORD=0
m_dwRuntimeErrorLineDWORD=1139

When loading.
It got to about the middle.

Haven't played the game yet but the controls I prefer are:
Arrowkeys move/strife
Mouse look

SGT KOOLAID
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Posted: 20th Sep 2004 10:46
well its a beta guys so there is to be certain things that go screwy here and there. it worked for my computer quite nicely with no hiccups. for those who arent sure of the way u should install it. here is as follows take the zip make a folder snowisland then put the exe in it, then open the snowisland folder and make another folder within it "Models" and put the ar18, soldier, and soldier.x in it, it should run fine then.

but give the game a try should run relatively stable despite the few errors here and there. remember afterall its a beta and things are to be expected as such. I am busy working on models for beta 2 which should give the game a major facelift. Also im redoing the soldier all together for those who complained about the animation so i am working as we speak, already finished the model, gonna texture it and animate it next. Bigbro is gonna be taking a bit of time off from this game since he worked alot on the beta 1. So in the meantime IM gonna be working on the modeling for beta 2 so as to get it ready for its upcoming release. ill be sending big bro snap shots and renders of updated models etc, ive done for you all to take in. be patient and enjoy the beta 1 the fun has yet to begin
BearCDPOLD
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Posted: 20th Sep 2004 12:10
Yes!!!!!
Downloading...........

Played for about 15 minutes. The level design is a huge step up from BTM, I only made it just inside the visitor's center, but looking around the corner for the visitor's center, then looking for the key in the light house made so much sense.

The only problem is that it killed my computer. I've only got a 1.3ghz Celeron and a Geforce 2 MX 400, the fps was nearly unbearable. Unfortunately I forgot to check the options and control config before I started up the game. My recommendation is to have the option to dumb it down all the way to 640x480x16, and be able to turn off the snowflakes. Sometimes the game would run really smooth, but then it would all of a sudden lag unbelievably. Have you looked into forced timing?

Crazy Donut Productions, Current Project: Project Starbuks
Sony stole our name!
bigbrother 2000
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Posted: 20th Sep 2004 17:43 Edited at: 21st May 2011 17:15
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