I'd say make sure you have permission to make the games first.
The rules state it *HAS* to be a remake, not based-on.
Quote: "Or they could download upx and pack the dlls in the [dbpro]compilerplugins dir themselves."
UPX makes the DLLs unusable, and DBPro Crashes when you try to use them
Although you could get them smaller, doesn't matter how small you get them if you can't use them
Quote: "I messed about with a program you would assoicate with .dat files so when you double cliced on a _virtual.dat file it would append it to a dbpro exe with all the dlls then run it.
Not really practical as you need to get the user to add user plugins the program uses and you have to extract the _virtual.dat file from the exe. I doubt there is much call for such as system either. Runtimes usually take up more room and are an extra complication unless they are very popular or you are a developer."
Yeah i noticed your method and improved on it in PureBASIC, it can go around Encryption/Decryption as well as Compression (LZH).
Which is all well and good for patching, but not for Runtimes...
hopefully will have time to work on this over the weekend, see if i can't have a working runtime available.
been trying to code up a new exe header.