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DarkBASIC Discussion / darkMATTER features

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Doom weaver
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Posted: 5th Jul 2004 21:15 Edited at: 5th Jul 2004 21:26
do the characters in darkmatter have more than one attack animation?
how about darkmatter2?
And do the objects in darkbasic clasic boxed version come with enough animations to make them useful? Or are they not that kind of objects, i.e. they are props not characters.
Is it worth getting any of them boxed?
wats better darkmatter 1 or 2?
Eric T
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Posted: 5th Jul 2004 21:42 Edited at: 5th Jul 2004 21:43
Ok here's the low down with DarkMatter.

DarkMATTER 1 is basiclly lower poly models for great use with DBC. I don't think there is a difference between the boxed version and electronic version of DM1 (someone correct me if i am wrong). They have about 1 Attack Animation to a model, but it is easy to create your own in a Model Animation Program. The Model Assortment is many, and useful for DBC. You can also edit all the textures for each model.

DarkMATTER 2 has much higher poly models. Thus they may not be to good for DBC, and better for use with DarkBASIC Pro. I have not yet purchased DM2, and may not plan to purchase it.

DarkBASIC Classic when you get it boxed (or even electronic to my belief) comes with a few "demo models." I'm not sure what they are as I have never really bothered to look.

Personally, the only way I would get them boxed is if i was on a slow internet connection. Shipping cost's, thus it is cheaper to purchase Downloadable versions (in which The Game Creators offer of most of they're products).

--Eric

I love to mastercate/masticate while reading these forums
AKA: Tomassetti13 on LLRGT
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Doom weaver
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Posted: 5th Jul 2004 22:34
why are high poly models better for dbpro? is it faster?
If so, is it worth getting?
If not, the additional low-level commands are not of any particular interest to me, since I am 14 and program because its fun, not really to learn, otherwise i would be learning C++ (bloody hell that is a hard language!)
Also, how much money is it to get products delivered?
o0 Static 0o
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Posted: 6th Jul 2004 00:48
DarkMatter 2 models can NOT be used in DBC.
Because DBC can't use bone-animations.
Dr Crazy
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Posted: 6th Jul 2004 01:59
Well I'm workinhg on my own animation for models because the attacks that come with DM1 are...(cruddy!) So I've made my own. Look in the examples menu and find make 3d animation.

Who dares; wins.
Doom weaver
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Posted: 6th Jul 2004 09:30 Edited at: 6th Jul 2004 21:43
O, i get it.
But how do I edit my own animations with or without bone-based animations? Is that what Canvas whatever is useful?

Don't I need to motion capture them? Is that possible with a normal camcorder?

I have Maya 4.5 if that helps, but I can't find something to let me import/export .x and .3ds files into it.

And I got some devkit crap and some Maya .x Converter but it doesn't explain how to install it into Maya, and my help files aren't working because as soon as i go into them it says that "C is not a registered protocol!" They used to be working - its probably cause i use Mozzila now!

Oh, and I can't look in the examples menu because my Darkbasic just ran out of 60 loads (still have 8 days left).
So yeah how exactly do I make my own animations?
Doom weaver
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Posted: 7th Jul 2004 00:00
If I have maya and the necessary plugins can I mix my own limb based animations between DarkMatter 3ds or X files? Because for the game i'm trying to make I need everyone to use identical or very similar animations for all my characters, because if different guys swing their swords differently then they might have an advantage over teyh other guys, because they might have a higher chance of hitting.
Or do i need to edit bone-based animations and then 'convert' them to limb? Is this even possible? What plugins do i need for maya to load and save 3ds and x files?
Axelman
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Posted: 7th Jul 2004 18:23 Edited at: 7th Jul 2004 18:28
if i were you i would make the animations inside Dark edit, look at the examples. It is really hard, but i don't know of any other programs that don't use bonebased animations, though you might want to look at milkshape.

@SAS Elite Pvt Rakosi
I Agree! the attacks are all really cruddy, they jump and the attack, the only good attack animations are with the soldier.

CURRENT PROJECT: Enemy At The Gates
Doom weaver
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Posted: 7th Jul 2004 19:13 Edited at: 7th Jul 2004 19:45
what is darkedit? I'm guessing you mean for me to code animations. Can this be done in DBC?
EDIT: I can't tell because as i said earlier my trial version has run out...
BearCDPOLD
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Posted: 8th Jul 2004 06:26 Edited at: 8th Jul 2004 06:32
When they say DarkEdit it's just an IDE with a Windows environment to make things easier, it saves the code to a temporary file and calls DB.exe to run the code. You can program the animations in DBC, but that would take one heck of a long time.

trueSpace3.2 exports boneless animations perfectly to DBC. I'm curious about not being able to use bones in DBC, is it possible to export the vertex data so you get the animation without the bones? Otherwise I'm gonna need to upgrade to pro .

Crazy Donut Productions, Current Project: KillZone
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zenassem
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Posted: 8th Jul 2004 07:22
I remember reading somewhere that the electronic versions don't have the .3ds format of the models, while the boxed version does. Can someone confirm or dispute this.

Also, I'm not sure if that applied to DM1, DM2, or both.

~zen


BearCDPOLD
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Posted: 8th Jul 2004 11:13
I don't know about DM1, but DM2 is distributed ONLY electronically so yes, it only comes with the .x models. For DM1 I went through Caligari and bought it combo'd with gameSpace so it all came in .cob format.

Crazy Donut Productions, Current Project: KillZone
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Doom weaver
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Posted: 8th Jul 2004 13:30
does that mean that to edit my own animations i need dbpro? because otherwise i have to animate with limbs? What is wrong with animating with limbs? Is it harder?
I will take a look at trueSpace3.2...
Doom weaver
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Posted: 8th Jul 2004 22:58 Edited at: 11th Jul 2004 07:51
Okay look truespace is just gay - nah that's harsh its probably really good but i can't be bothered to learn it when i have maya... can someone point me to a directx importer/exporter for it? I have made the same post on the Maya forums, because I have spent a grand total of about 3 hours looking and I'm getting kind of angry.
I did manage to find a 3ds importer/exporter, and a .x exporter, but I can't import them!

On a completely different question but still related; If I make my own bone-based animations can I mix two in the same object? So I have the animations to the arms seperate to the rest of the body? Or would I have to use glue object? Because i'm thinking if I can do that, I can make the arms, legs and head independant, and because the animations are bone based I attach all those limbs to the torso, and it just kind of sits their between the other joints? Make sense? If i do use dbpro, then can I use a few animations and add them to multiple objects?

So I have an unanimated Vampire but he has the necessary bones, and then I use the same animation for him as I did for the Human? And everyone else for that matter? Doing something like this is very important to me, because each 'limb' (even though its bone based animation hopefully) will have around 4 animations, and I can't make 4x4x4=64 animations seperately for 10+ units!

A few questions there i need answered before I buy dbc or dbpro...

Edit: This post has kind of been continued here http://forum.thegamecreators.com/?m=forum_view&t=34899&b=1

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