MIr, Your work is really incredible! I just had to let you know that. If you have some of your work on a web or photstorage site, I would really be interested in seeing them.
Very talented.
@Tapewormz,
Sorry if I came off like I was telling you something new. I wasn't aware of your background and I truly wasn't trying to be insulting at all. It's just that not everyone understands the difference.
I'll admit there is also a difference in drawing art for games, and pixelart stills just for the sake of pixel art especially for bedroom developers. So I'm not against using the tools we have available to make the design process easier. Not too many games would get finished if one person is drawing, coding, desinging, testing etcc and is drawing every frame at the pixel level. That being said, I think everyone can agree that there is a huge difference between the artwork in many of the free 2d online apps, and the hand drawn graphics in say a Metal Slug or Capcom game. It's just takes way too much time for hobby developers to keep that level of quality throughout an entire game. So, in that respect I do agree with you.
Quote: "
Uh, I've been drawing pictures on pc's since 1981. Way back before there were tablets, mice, or even paint programs. I remember having to code in each pixel and use checkerboard shading. My idea of a good time is not antialiasising by hand. The whole retro thing is cute, but I've been there and done that."
Before I even knew how to program my own paint program, and before I could find one that would allow me to use the images in my games: I rember drawing my screen with plots, and drawtos. I would work out the coordinates somtimes on graph paper, and then sit there entering pages of data statements. It was more like cross-stitching than art or programming, so I do feel your pain, and I am glad that things have come a long way from then. We have very similar backgeounds, except that I started coding in 84 when I was 9 years old. Thanks for bringing back some of those scary memories.
(I was so naive at that time, that I thought professional games were written in basic (I didn't know other languages even existed for about 6 months). And I was convinced that I could do all my graphics by poking values into screen memory, and I mean every frame of animation. It took me a while to realize that my 2mhz processor just wasn't going to let me erase and draw the sreen at a decent enough rate to actually make a game that way, especially in Atari Basic, but heck if anyone could convince me otherwise back then. I can still rember the day when I learned that I could use the charctermap area for my own sprites.)
~zen