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2D All the way! / paintshop

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Plastico
21
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Joined: 3rd May 2004
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Posted: 8th Jul 2004 14:01
is it possible for me to create bitmaps(backgrounds) and 2d characters with paintshop pro 8?
Pincho Paxton
22
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Joined: 8th Dec 2002
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Posted: 8th Jul 2004 17:25
yes

MiR
21
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Joined: 13th Jul 2003
Location: Spain
Posted: 8th Jul 2004 19:04
Yes, but bare in mind MS paint is much more suited for pixel art, like for example all the street fighter games. If you want to make games like that or 2d RPG´s á la final fantasy then I highly recomend using paint. Paint shop pro is good for spicing things up like backgrounds or shading big pictures. Just ´cos MS paint looks simple dosen´t mean you can´t make good drawings, look at my signiture to see what you can do in paint.


Libera tu mente y te liberaras.
zenassem
22
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Joined: 10th Mar 2003
Location: Long Island, NY
Posted: 8th Jul 2004 21:16
Waaahhhhhhh

Very nice MIR. I actually prefer using MSpaint over PSP and Photoshop when I am creating pixel Art. Yoou should really post that and join this Pixelation site.

http://web1.t43.greatnet.de/

Hope to see you there some time.

Very nice dithering shading technique. Good use of a light source.

~zen


MiR
21
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Joined: 13th Jul 2003
Location: Spain
Posted: 9th Jul 2004 00:01
I´m glad you like it. I´m already registered on Pixelation as purple_monkey. There´s alot of talent on that site. What´s your username on Pixelation?
MS paint rulez, ¡viva paint!
P.S Which computer game does that guy come from, he´s very well animated.


Libera tu mente y te liberaras.
Plastico
21
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Posted: 9th Jul 2004 01:24
so...paintshop pro isnt as good as ms paint? how about for bitmaps?
Plastico
21
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Posted: 9th Jul 2004 01:38
nvm u answered that question.
Tapewormz
22
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Joined: 15th Sep 2002
Location: Winnipeg, Mantoba, Canada
Posted: 20th Jul 2004 12:16
LMAO...MS Paint over Paintshop Pro? Never! You can't alias with MS Paint, and believe it or not...You should do that even with pixel art. You can use alpha channels on the hard outlines to help your artwork blend in with the backgrounds.

No disrespect to you for choosing to to use MS Paint. There was obviously alot of effort and time put into the graphics for Dark Fighter (even though it won't run for me...). I looked that the screenshots for it and I was impressed with the quality that you were able to achieve with it.

Personally, I don't have the patience to sit there for hours drawing a graphic that would take me 15 minutes in Photoshop with my Wacom tablet.

Quote: " Timesoft - Your wife is death. How? NO idea.
But it is murder. REVENGE!!!!!!!!!"

Hands down the funniest synopsis for a game ever. All your base are belong to us!
zenassem
22
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Location: Long Island, NY
Posted: 20th Jul 2004 12:50
Tapewormz,

Those in the pixel art community antiAlias by hand. Yup by hand. You can spot computer algorithms antialiasing, like a bad faked photoshopped picture, once you been around for a even a little while. Antialiasing in PSP also bumps the color count. Something we (game programmers these days) are not always concerned with these days, but to true pixel artists, every byte counts. And you would be suprised what these people can do with 8 colors.

Same goes for all the professional masters at Capcom & SNK, most of those characters only use 16 colors.

Now I wouldn't go saying that MS-paint is a better graphics package then PSP or Photoshop in the least. But when it comes to "purist" true pixel art, I can work pretty quickly in MSpaint. And you can tell the difference. All dithering, shading, antialiasing, is done at the pixel level. Though it's time consuming the results cannot be duplicated. Using a paint package fill, blend, smudge, gradient, all big No No's. I'll try to post a comparison. But you can usually tell the difference. Kind of like a forgery compared to an original masterpiece.

You also find very quickly and hopefully not on a big piece that jpeg will ruin your pixel art. Stay away from it at all costs. Even though it may take up space it's always safe to save as .bmp first, and then i usually save as .gif .png etc... but never .Jpeg, or yu can kiss all of your hard work down the tubes.

~zen


Tapewormz
22
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Location: Winnipeg, Mantoba, Canada
Posted: 20th Jul 2004 15:29
Quote: "Those in the pixel art community antiAlias by hand."


Uh, I've been drawing pictures on pc's since 1981. Way back before there were tablets, mice, or even paint programs. I remember having to code in each pixel and use checkerboard shading. My idea of a good time is not antialiasising by hand. The whole retro thing is cute, but I've been there and done that.

You guys can keep it. Purist-schmirist. I'm going to take full advantage of the technology available to me and cut my labor three quarters.

I do applaud the time and effort put into the graphics created in MS Paint though. It's not the friendliest paint program I've ever used. Deluxe Paint IV for the Amiga had many more features. I remember the limited pallet days.

Quote: " Timesoft - Your wife is death. How? NO idea.
But it is murder. REVENGE!!!!!!!!!"

Hands down the funniest synopsis for a game ever. All your base are belong to us!
MiR
21
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Joined: 13th Jul 2003
Location: Spain
Posted: 22nd Jul 2004 06:55
Quote: "I'm going to take full advantage of the technology available"

Ah but that is not the way of the pixel. Whilst using those functions in Paint shop pro do save alot of time(That´s why they´re in there) it can never achieve the same level as hand pixeling.
Happy modern pixeling.


Jam on mother f**ker.
Libera tu mente y te liberaras.
zenassem
22
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Location: Long Island, NY
Posted: 22nd Jul 2004 07:46 Edited at: 22nd Jul 2004 08:10
MIr, Your work is really incredible! I just had to let you know that. If you have some of your work on a web or photstorage site, I would really be interested in seeing them.

Very talented.

@Tapewormz,
Sorry if I came off like I was telling you something new. I wasn't aware of your background and I truly wasn't trying to be insulting at all. It's just that not everyone understands the difference.

I'll admit there is also a difference in drawing art for games, and pixelart stills just for the sake of pixel art especially for bedroom developers. So I'm not against using the tools we have available to make the design process easier. Not too many games would get finished if one person is drawing, coding, desinging, testing etcc and is drawing every frame at the pixel level. That being said, I think everyone can agree that there is a huge difference between the artwork in many of the free 2d online apps, and the hand drawn graphics in say a Metal Slug or Capcom game. It's just takes way too much time for hobby developers to keep that level of quality throughout an entire game. So, in that respect I do agree with you.

Quote: "
Uh, I've been drawing pictures on pc's since 1981. Way back before there were tablets, mice, or even paint programs. I remember having to code in each pixel and use checkerboard shading. My idea of a good time is not antialiasising by hand. The whole retro thing is cute, but I've been there and done that."


Before I even knew how to program my own paint program, and before I could find one that would allow me to use the images in my games: I rember drawing my screen with plots, and drawtos. I would work out the coordinates somtimes on graph paper, and then sit there entering pages of data statements. It was more like cross-stitching than art or programming, so I do feel your pain, and I am glad that things have come a long way from then. We have very similar backgeounds, except that I started coding in 84 when I was 9 years old. Thanks for bringing back some of those scary memories.

(I was so naive at that time, that I thought professional games were written in basic (I didn't know other languages even existed for about 6 months). And I was convinced that I could do all my graphics by poking values into screen memory, and I mean every frame of animation. It took me a while to realize that my 2mhz processor just wasn't going to let me erase and draw the sreen at a decent enough rate to actually make a game that way, especially in Atari Basic, but heck if anyone could convince me otherwise back then. I can still rember the day when I learned that I could use the charctermap area for my own sprites.)


~zen


MiR
21
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Joined: 13th Jul 2003
Location: Spain
Posted: 23rd Jul 2004 00:21
Quote: "If you have some of your work on a web or photstorage site, I would really be interested in seeing them."

I haven´t realy got one. I´ll be putting most of my stuff on pixelation so can look on there from time to time.


Jam on mother f**ker.
Libera tu mente y te liberaras.
Tapewormz
22
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Joined: 15th Sep 2002
Location: Winnipeg, Mantoba, Canada
Posted: 23rd Jul 2004 15:29 Edited at: 24th Jul 2004 13:11
Quote: "Sorry if I came off like I was telling you something new. "


I never took it that way, and I didn't mean to make it sound like I did. I guess starting off a sentence with Uh is not the best way to start a sentence at all.

Quote: "it can never achieve the same level as hand pixeling."


I guess it's all in the eye of the beholder? When you look back at the 2D figther called Elfmania...Those guys took full advantage of the tech available to them at the time (Deluxe Paint IV). As did one of my favorite artists of the Chaos Engine (Dan Malone).

Again, I do appreciate all your hard work.

Elfmania


Chaos Engine


Quote: " haven´t realy got one. I´ll be putting most of my stuff on pixelation so can look on there from time to time."


Deviant Art has a big pixelart section. You should create your own profile there. People will vote on your work. I learned alot from that site. http://www.deviantart.com

Quote: " Timesoft - Your wife is death. How? NO idea.
But it is murder. REVENGE!!!!!!!!!"

Hands down the funniest synopsis for a game ever. All your base are belong to us!

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