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Work in Progress / Billiard Challenge

Author
Message
Beavis
21
Years of Service
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Joined: 15th May 2003
Location: Czech Republic
Posted: 14th Jul 2004 18:37
Hello, we work on snooker/pool/billiard game. Here are some screen from our work.

Lightmapped game room.



Older screen. Working physics and dynamic shadows.


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Beavis
http://www.progress-studio.com
walaber
20
Years of Service
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Joined: 22nd Oct 2003
Location: Los Angeles, CA
Posted: 14th Jul 2004 18:40
wow! Nice to see you back on the forums. looks great so far!! the room looks very nice, what program did you use for the lightmaps?

Go Go Gadget DBPRO!

Athlon XP 2400+ || DDR-SDRAM 1GB || Nvidia GeForce 4 Ti4200 AGP 8x 128MB
Beavis
21
Years of Service
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Joined: 15th May 2003
Location: Czech Republic
Posted: 14th Jul 2004 18:43
I bought Gile[s]. Its nice app and dbo support is great.

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Beavis
http://www.progress-studio.com
Pincho Paxton
21
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Joined: 8th Dec 2002
Location:
Posted: 14th Jul 2004 18:57
Wow looks really good! you need higher-res shades on the lights. They are a bit blurry!.

walaber
20
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Joined: 22nd Oct 2003
Location: Los Angeles, CA
Posted: 14th Jul 2004 19:03
I had a feeling you were using Gile[s], I'm a devoted user myself

Go Go Gadget DBPRO!

Athlon XP 2400+ || DDR-SDRAM 1GB || Nvidia GeForce 4 Ti4200 AGP 8x 128MB
Beavis
21
Years of Service
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Joined: 15th May 2003
Location: Czech Republic
Posted: 14th Jul 2004 19:09
It is only test room not final. My artist now finish this room (some posters, bottles on bar etc.) and then we produce detailed lightmap. We plan model and animate barman. He will go to hi-fi system and change music during playing.

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Beavis
http://www.progress-studio.com
Phaelax
DBPro Master
21
Years of Service
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Joined: 16th Apr 2003
Location: Metropia
Posted: 15th Jul 2004 14:41
Niiice model.

"eureka" - Archimedes
Vues3d on Kalimee
20
Years of Service
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Joined: 12th May 2004
Location: NYON (SWITZERLAND)
Posted: 15th Jul 2004 17:29
Superb work!!!

Guido
http://www.vues3d.com
Beavis
21
Years of Service
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Joined: 15th May 2003
Location: Czech Republic
Posted: 15th Jul 2004 18:48 Edited at: 15th Jul 2004 18:50
Thanks.
I finished some new features (better game physic). If is someone interested, then there is in-game video. But all is WIP. Room model isn't finished and FPS is slow because video capturing software.

Xvid in-game video - 6.8 MB - 1 min 28 sec
http://www.progress-studio.com/download/alpha0_1.avi

Xvid codec
http://www.progress-studio.com/download/xvidcodec.exe

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Beavis
http://www.progress-studio.com
Vues3d on Kalimee
20
Years of Service
User Offline
Joined: 12th May 2004
Location: NYON (SWITZERLAND)
Posted: 15th Jul 2004 19:35
GREAT... really GREAT work... again!
The gravity & collisions are excellent!

Guido
http://www.vues3d.com
walaber
20
Years of Service
User Offline
Joined: 22nd Oct 2003
Location: Los Angeles, CA
Posted: 15th Jul 2004 20:02
looks great in motion!! are the physics your own system, or did you use Tokamak (or another library)?

Go Go Gadget DBPRO!

Athlon XP 2400+ || DDR-SDRAM 1GB || Nvidia GeForce 4 Ti4200 AGP 8x 128MB
Beavis
21
Years of Service
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Joined: 15th May 2003
Location: Czech Republic
Posted: 15th Jul 2004 20:22
Thanks again.
Physics is coded in DBP without any physics library. I have there still many bugs, but I done some progress.

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Beavis
http://www.progress-studio.com
Cian Rice
19
Years of Service
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Joined: 8th Jun 2004
Location:
Posted: 15th Jul 2004 23:57
Impressive...

Got anime?
I do.
ReWegar
20
Years of Service
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Joined: 26th Sep 2003
Location:
Posted: 16th Jul 2004 00:27 Edited at: 16th Jul 2004 00:30
Thanks to all
I'm very happy that you enjoy our game - it's a very strong motivation for us to continue and finish our project.
STE
20
Years of Service
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Joined: 7th Oct 2003
Location:
Posted: 16th Jul 2004 02:13
One of the more fun things about playing a game of pool is the opportunity to smack the balls around wildy at the end of a game you just lost, to pot the balls you failed to before the table eats another 50p.
Also, not waiting until the cue ball stops rolling before I start to position my next shot. Having that unatural delay in computer pool is annoying.

May I suggest you add think about adding these features.

STE ;¬!
Turoid
20
Years of Service
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Joined: 1st Nov 2003
Location: The Netherlands
Posted: 16th Jul 2004 03:07
what kind of program did you use to make that video? I have use(d) camtasia but it hase a VERY low framerate. (5-10)

if I = 1 then I = 1 else I = 0

Current project>> "MagEasy" simple 2D game creator..
AluminumPork
20
Years of Service
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Joined: 28th Oct 2003
Location: Duluth, MN, USA
Posted: 16th Jul 2004 04:24
Wow, I'm loving it, the gameplay really does the do the screenshots justice. Good job on what I've seen so far.

I'm also wondering what you used to take those shots. The only way I know of (at least to get descent fps) is to run the game through my tv, record it, the capture from the recording (tape) onto the comp.

P4 2.4Ghz HT, 512MB RAM, ATI Radeon 9600 128MB, 19" Viewsonic, 80GB HD

Rye
20
Years of Service
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Joined: 30th May 2003
Location: United Kingdom, Blackrod
Posted: 16th Jul 2004 07:14 Edited at: 16th Jul 2004 07:14
Nice

Looks good.

To give a more realistic look you could round off the edges of the table, put some pool cue racks against the wall and instead of white corners they should be wood with a black pocket lining.

Its one good looking game.
Beavis
21
Years of Service
User Offline
Joined: 15th May 2003
Location: Czech Republic
Posted: 16th Jul 2004 16:10
I used FRAPS http://www.fraps.com/ for video capturing.

Table is not final. ReWegar now works on new table and finish final look of room. There will be chairs, people drinkink and looking at your game, barman etc.

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Beavis
http://www.progress-studio.com

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