I guess my question is kind of like this:
I have three spheres, Left, Middle and Right, activated by A S and D respectively
If you hit A, the left should turn on for a few instants.
If you continue to hold it, then the left does NOT remain on. It goes out.
If you hit S, then the middle should go on... but not while the left sphere is on, but holding the A key down should not affect whether the S key is on or not.
does that make sense?
Like, if you hit A then S then D then S then A
It should go:
Left turns on for a flash, Middle turns on for a flash, Right turns on for a flash, Middle, then Left.
But a human being isnt so nice about letting go of A before they hit S. So I need a way to compensate for that.
I'm programming an Amplitude/Frequency style game, and this has got me stumped.
Thanks for the help, I'll try to clarify better...
GNAAAR
Me