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2D All the way! / Drawing Better Sprites

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soapyfish
21
Years of Service
User Offline
Joined: 24th Oct 2003
Location: Yorkshire, England
Posted: 16th Jul 2004 08:28 Edited at: 16th Jul 2004 08:35
Hey all,
I'm working on a joust remake for the retro remakes compo and am having a bit of trouble. I just don't seem to be able to draw any decent sprites, I'm using The GIMP and normally try and draw the outline of my sprites pixel by pixel, zoomed right up to the drawing area. I then fill in the outline and try and add a little shading and detail. These sprites always turn out looking deformed and a bit plain. I was just wonderng if you people had any tips to help draw better sprites. Thanks in advance.

EDIT:: Just helped myself in a way. I went to google image search, typed in horse, and found a great side profile of one, copied it to paint filled it in with a light brown, et voila one very simple horse. Anyone got any other tips?

code2kill


zenassem
22
Years of Service
User Offline
Joined: 10th Mar 2003
Location: Long Island, NY
Posted: 16th Jul 2004 11:06 Edited at: 16th Jul 2004 11:08
I tell everyone to start here. It really will help.
Tsugumo explains it better than anyne else.
http://pixeltutorial.cjb.net/

If you really need help with a sprite or want to get the best critiques & comments from a highly talented and good hearted forum; check this place out.
http://web1.t43.greatnet.de/

Just remember that you will only be able to post in the community Forum until you reach 15 posts. And don't just post to get your count up; the mods will spot it and wither ban you or reset your count back to 0. This should really be done here as well.


Plastico
21
Years of Service
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Joined: 3rd May 2004
Location:
Posted: 16th Jul 2004 11:54
great links zen.
Van B
Moderator
22
Years of Service
User Offline
Joined: 8th Oct 2002
Location: Sunnyvale
Posted: 16th Jul 2004 17:49
Personally, I think PC's have too many colours and too many artists using them because they can. I mean - if you look at old pixel art for 2D RPG's the quality is awesome and they tend to limit the pallete.

Try it - try making a little pallete of different colours, but only giving 4 shades of each colour to use.
Never blend when drawing sprites, pixel by pixel is the only way.
Start with a black outline and draw all your animations - colour it methodically after your finished animating. It's the only way to get consistency, it's often the case that you see a really nicely drawn first few sprites then they get gradually worse.


Van-B


Muhahahahaha.
soapyfish
21
Years of Service
User Offline
Joined: 24th Oct 2003
Location: Yorkshire, England
Posted: 17th Jul 2004 08:00
Thanks for all the great help people.

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