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Work in Progress / Artillerist game under development

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inF1n1ty
20
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Joined: 8th Nov 2003
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Posted: 17th Jul 2004 23:43 Edited at: 22nd Jul 2004 04:24
Hi, here screenshots of my game. This game is remake of Scorched Earth game, but in 3D world, with destructable terrain and environment.


Screenshots
http://deadteam.fatal.ru/english/projects/artillerist/index.html
http://inf1n1ty.narod.ru/english/projects/artillerist/index.html
Megaton Cat
20
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Joined: 24th Aug 2003
Location: Toronto, Canada
Posted: 18th Jul 2004 00:56
Having a very hard time trying to get the screens to show, but it looks quite neat from the thumbs. But I got one of them to show up.

Are you a Russian team btw?

inF1n1ty
20
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Posted: 18th Jul 2004 01:00
Quote: "Are you a Russian team btw?"

Yes
inF1n1ty
20
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Posted: 19th Jul 2004 19:18 Edited at: 22nd Jul 2004 04:25
New screenshot!!!
AluminumPork
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Joined: 28th Oct 2003
Location: Duluth, MN, USA
Posted: 20th Jul 2004 03:39
The servers you're using are being quite slow and are not loading at all. I recommend you get yourself a nice plot of space at http://www.dbspot.com

P4 2.4Ghz HT, 512MB RAM, ATI Radeon 9600 128MB, 19" Viewsonic, 80GB HD

inF1n1ty
20
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Posted: 22nd Jul 2004 04:27
Screenshots







Peter H
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Joined: 20th Feb 2004
Location: Witness Protection Program
Posted: 22nd Jul 2004 05:09
cool! what language is this in?


Formerly known as "DarkWing Duck"
General X
19
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Joined: 21st Jul 2004
Location: United Kingdom, London
Posted: 22nd Jul 2004 06:58 Edited at: 22nd Jul 2004 07:00
Yayks! don't tell me you made that

wow! but you did it with a partner or some team right

ow yea, what did you use to model?

think once play twice sleep third
Megaton Cat
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Location: Toronto, Canada
Posted: 22nd Jul 2004 11:30
Quote: "cool! what language is this in?
"


You know..you could just look at the screenshots...see...it's English.

And General X, I think he made it with a team...according to his site.

Hey inF1n1ty, great work. It seems very spec friendly aswell. (btw I can speak and read Russian too )

inF1n1ty
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Posted: 22nd Jul 2004 13:57
Quote: "cool! what language is this in?"

Dark Basic Professional


Quote: "wow! but you did it with a partner or some team right"

You can't believe, alone


Quote: "ow yea, what did you use to model?"

I use models of trees from the [href]3dcafe.com[/href]. Other modeals are from Dark Matter
Cian Rice
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Posted: 22nd Jul 2004 22:39
Looks very impressive.

Got anime?I do.
Megaton Cat
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Location: Toronto, Canada
Posted: 22nd Jul 2004 23:15
Who's "deadteam" then? :S

And yea, looking nice, where can I find a demo?

Peter H
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Location: Witness Protection Program
Posted: 22nd Jul 2004 23:16
@megaton- i hope you know i was talking about programming languages


Formerly known as "DarkWing Duck"
inF1n1ty
20
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Posted: 22nd Jul 2004 23:51
Quote: "Who's "deadteam" then? :S"

It's me

Quote: "And yea, looking nice, where can I find a demo?"

I`ll try my best to finish demo version in one week...
inF1n1ty
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Posted: 26th Jul 2004 01:33
For more information about game and other projects visit my site on dbspot.com

http://deadteam.dbspot.com
dark coder
21
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Joined: 6th Oct 2002
Location: Japan
Posted: 26th Jul 2004 06:36
ooo youve just inspired me to make an artillery type game, well to call it artillery, you wouldent use a main battle tank, have the m109 paladin or summit

i like the rain and trees certainly looks the part, any rivers or lakes?

Proteus
21
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Joined: 4th Oct 2002
Location: The Future
Posted: 26th Jul 2004 09:12
I coded a Scorched Earth clone once (B/W palmOS), love the gender , I'm waiting for the demo

From the screenies :

+Nice Professional Interface
+Weather fx look good

inF1n1ty
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Posted: 26th Jul 2004 16:06
Quote: "i like the rain and trees certainly looks the part, any rivers or lakes?"

Sorry, no rivers and lakes...
Proteus
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Location: The Future
Posted: 28th Jul 2004 12:29
Hey there inF1n1ty , I was checking Dbp's brazilian forum and saw your post, are you still looking for a translator? I can do it for you... Send it to me at [email]english2portuguese@pharosfx.com [/email](what's the fun of having a domain if you don't do this once in a while )

inF1n1ty
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Posted: 31st Jul 2004 16:30
You may ask any questions about this project here:

http://deadteam.dbspot.com/cgi-bin/engforum/YaBB.cgi
Juso
21
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Joined: 23rd Sep 2002
Location: Finland
Posted: 31st Jul 2004 19:34
Those trees are CPU hungry! They are made of thousands of polygons each, arent they?
stealth
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Joined: 19th Sep 2002
Location: New Zealand
Posted: 31st Jul 2004 20:22
Quote: "Quote: "cool! what language is this in?
"

You know..you could just look at the screenshots...see...it's English.

"


BWAHAHAHAHAHA , thass the funniest thing I've read online in a long time lol , hahahaha


by the way the game looks awesome man keep it up
inF1n1ty
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Posted: 31st Jul 2004 23:00
Quote: "Those trees are CPU hungry! They are made of thousands of polygons each, arent they?"

Yes... About 8k polygons per tree...
In the final version I'll reduce number of polygons...
Megaton Cat
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Joined: 24th Aug 2003
Location: Toronto, Canada
Posted: 1st Aug 2004 02:08
8k polygons PER TREE?
Have you gone mad?? No one here is brave anough to even make thier main character over 8k!

inF1n1ty
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Posted: 1st Aug 2004 17:27
I am mad
Physics coder
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Joined: 25th May 2004
Location: United States
Posted: 2nd Aug 2004 02:57
Looks cool!
yea you might want to tone down the trees to around 2-4k polygons to speed up the frame rate of the last screen shot

-----------------------------------
To delete the bug, delete the code.
Specs: Sony VAIO Laptop, Windows XP, P4 2.8Ghz, 512MB RAM, ATI Radeon 64MB video memory, DBP Upgrade 5.3.

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