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DarkBASIC Discussion / FPS -- help please.

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Father Anderson
20
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Joined: 28th Jul 2004
Location: I\'m not so sure...
Posted: 10th Aug 2004 03:16
Hi. I've just got DBC, and have started working on an FPS. I need some help. Other than tutorial 25 and ICED, will someone supply me with some code for some tricky aspects of first-person shooters (for building onto tutorial 25)? For instance, Rapid-fire, Bullet counting, ETC. Get me started in the right direction. I'm also having trouble importing files from cartography shop 4 into DBC (i'm gonna want at least several levels). Also, while i've fotnd a cornicopia of helpful online sites offering free gun models i could use (anyone want an awesome MP5k? Talk to me), I've been discouraged by tghe problem tghat these models do not enclude hands. That's right, hands. To make it look realistic, you can't have an mp5 just FLOATING in front of your face. any suggestions?

Thanks, hardened DB veterans.
MrNick
21
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Joined: 23rd Feb 2004
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Posted: 10th Aug 2004 07:43
i know exactly what you want/need (I was once just like you).
1st. for the bullets... you may want something like this:


2nd... for rapid-fire... if i understand you correctly your asking for code for something like an uzi...


i am out of time right now and i'll finish this post later...

"tommorow never comes!"
Father Anderson
20
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Joined: 28th Jul 2004
Location: I\'m not so sure...
Posted: 10th Aug 2004 11:12
Thank you loads. It's good to know you can post something in the morning and then check it in the afternoon and already have someone helping.

I tried adding "bang bang bang" and it didn't compile. Hmmm... wonder why.
Father Anderson
20
Years of Service
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Joined: 28th Jul 2004
Location: I\'m not so sure...
Posted: 10th Aug 2004 12:27
I just realized... I don't want to add on to tutorial 25, i want to build straight up from the ground, so as to understand every aspect of what i'm creating. Later, after i fix the framework of it, i could add my rapid-fire uzis and AK-47s and P90s, etc. How would i start doing that?

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