Well what I would do [Note: This is just me adn there are prob much better meathods for this type of situation] is create a set amount of "bullets objects" before the loop and put them somewhere remote. And create a variable that = the begining # of your bullets set, say:
for x=50 to 100
make object sphere x,10
position object x,0,-10000,-10000
next x
bullet=50
Then when you fire your bullet increase the variable by one.
[Fire bullet code] : inc bullet
And somewhere in your loop
If bullet>100 then bullet=50
To reset the "clip" so theres an infinite number of bullets, of course increase teh amount of object if there are going to be more then 50 rounds on the screen at anyone time.
"Think what you like, You'll all be mine in the end."
[href]www.DotBinary.dbspot.com[/href]