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Program Announcements / ez level, early release

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Douglass
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Posted: 11th Aug 2004 13:30 Edited at: 12th Aug 2004 01:24
so after a few hour of coding my new level editor designed mainly so I could use it easily is pretty much done. its for dbpro but you could probably get it to work in dbc fairly easily. what you do is you make your level and when you're done, you press enter and the db code gets coppied to the clipboard. then just paste it into your program. you could also modify it to output other code. this is just an early release. i dont have a downloadable version yet but heres the code if you want to compile it. this is the first version so it has limited features.

theres still 1 known bug which stops you from increasing an objects x scale. if someone knows whats wrong please tell me.

and if you're having trouble, feel free to post your question.

thanks to all the people who helped me with my problems coding.

so here it is:



Kohaku
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Posted: 11th Aug 2004 15:21
Thats pretty neat... Hm, might get back to you on this one.

Infra-Dark
Bring the 20 liners back!
#coding, like coding, but with a #
MikeS
Retired Moderator
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Posted: 11th Aug 2004 16:45
Not bad, but you really need to setup an interface.

I once made a level editor like this a while ago, and have stopped development temporaily.

http://forum.thegamecreators.com/?m=forum_view&t=30216&b=8 (Screenshots are no longer there )

Basically, you start out with a 100x50 grid, and when you click on a block it scales the object. Right click on the object and it scales back down. Wa-la, create an array to store the positions of the objects and you're set with a fully functional maze editor.

Something you may consider doing if you want to take this project further. If you'd like, I could dig up some of the source and post it here.

Keep it up Doug.



A book? I hate book. Book is stupid.
(Formerly known as Yellow)
Powersoft
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Joined: 1st Aug 2003
Location: United Kingdom
Posted: 11th Aug 2004 17:32
gud work...

mike can i have a look at a bit of source?


Create or Play? You choose!
Douglass
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Posted: 12th Aug 2004 01:21
about the interface, i wanted a program that could be controlled with just keyboard commands and without complex menus. also, keep in mind this isnt really for huge complex levels. its more for if you need to position a few objects and you want to know where they should go and want the code quickly.

Kohaku
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Posted: 12th Aug 2004 02:54
Maybe you should add the ability to drag your objects around. And if you already have, then I might get back to you on this one.

Infra-Dark
Bring the 20 liners back!
#coding, like coding, but with a #
Douglass
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Posted: 12th Aug 2004 08:22 Edited at: 12th Aug 2004 08:22
you move the objects by the individual axis. it allows the movement to be very precise. so to move the object on the x axis, press 2 then hold down x and press up or down. the object will move by whatever interval you specify.

The Dark Padawan
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Posted: 12th Aug 2004 08:51
Quote: "gud "

Speak English please what is gud is that another form of a cow's cud?

I saw a Million dollars I ran and tried to grab it then..................... I woke up ughh!
Douglass
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Posted: 12th Aug 2004 09:03
where do you see that?

Kohaku
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Posted: 12th Aug 2004 14:04 Edited at: 12th Aug 2004 14:05
I didn't say take out the precise movement, but to add the mouse movment aswell would be pretty neat. Also, saving the code to a .txt would be perfect aswell.

Infra-Dark
Bring the 20 liners back!
#coding, like coding, but with a #
MikeS
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Posted: 13th Aug 2004 19:25
Powersoft, give me a few days and I'll make a small example program.




A book? I hate book. Book is stupid.
(Formerly known as Yellow)
Powersoft
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Location: United Kingdom
Posted: 14th Aug 2004 04:21
oh its no rush i just want to see how you do things i do...

Quote: "Quote: "gud "
Speak English please what is gud is that another form of a cow's cud?"



Yes actually


Create or Play? You choose!

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