From my understanding of static collision, you first must make a collision box for the object to be hit.
make static collision box x1, y1, z1, x2, y2, z2
the coordinates are the upper-forward-right and bottom-backward-left corners of the box created. The you can use the collision commands;
get static collision hit()
get static collision x()
get static collision y()
get static collision z()
to detect them
Now for occlusion. Occlusion is the quanty of "being covered" or "covering" other objects, making the rendering list shorter. (As in a wall that hide a monster or player behind it.) If occlusion is not on, the objects behind the static object is still drawn, even though they ultimately cannot be seen because the static object covers them.
(gee I hope I said that right.)
S.
Any truly great code should be indisguishable from magic.