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Work in Progress / My compo entry.

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Van B
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Posted: 19th Aug 2004 07:58
Hi all, just posting a couple of weapon screenies to get some feedback. Still to finish texturing - but the hands and arms are all rigged up . I know the thumb needs fixed on the frag grenade, just a bit of dodgy vert assigning.






Van-B


Muhahahahaha.
teh game wiz
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Posted: 19th Aug 2004 08:32
both the weapons look good. the terrains ok.

have you got screens of player models or have you not done that yet?

medwayman
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Posted: 19th Aug 2004 08:35
That looks amazing! Great looking landscape, and that sky looks real to me. Nice work.

Based on Amiga PD game Squigs. Early shots: http://www.custardsoft.pwp.blueyonder.co.uk/images/03.png

Mitchell
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Posted: 19th Aug 2004 08:50
Oooh.. There comes Van B again REALLY nice

"A delayed game is eventually good, a bad game is bad forever"
- Shigeru Miyamoto
MikeS
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Posted: 19th Aug 2004 09:08
Ahh crap, Van-B's entering again. Just send him his prize now.

---------------------

That's already looking very good Van. Don't we all just love that new terrain pack? Hopefully the new one will be coming soon so you'll be able to squeeze some more polygons onto the screen.

I'll keep an eye on this.



A book? I hate book. Book is stupid.
(Formerly known as Yellow)
PiratSS
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Posted: 19th Aug 2004 09:43
Looks crazy. What matrix editor did you use for that.

General X
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Posted: 19th Aug 2004 11:15
sky? I see no sky

think once play twice sleep third
walaber
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Posted: 19th Aug 2004 12:46
I'm pretty sure he's using the advanced Terrain commands, not a matrix... and the sky is clearly visible in the first screenshot...

looking very nice so far, can't wait to see some enemy models! I assume you're making it free-roaming?

Go Go Gadget DBPRO!

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Van B
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Posted: 19th Aug 2004 17:33
Thanks guys. The terrain is not final, just a test for Texgen really (which I highly recommend - It's FREE!), I will be making a level editor though. I have an enemy model, sorta WIP right now as I ended up using it for a biker dude for Lamptons game, but it's a nice and low polycount of 600 all-in, and it rigs quite nicely too so I'll turn him into a soldier. The arms are about 250 polys a piece, and I'm sticking to around 500 polys per gun - hopefully it'll still run nice and smooth after I throw the enemies in there too. The skybox was made with Terragen.

Each level will have a free roam (get them hostages) FPS section, then a railed (escape in that jeep) section - each railed section will use a different vehicle though.


Van-B


Muhahahahaha.
dark coder
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Posted: 19th Aug 2004 23:01
hey your nicking my ideas, apart from im residing for my 3k poly weapons :-P

zircher
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Posted: 19th Aug 2004 23:48
I guess I should be glad that Van B is not working on a Snake or SE entry. (That's a compliment.)
--
TAZ

"Do you think it is wise to provoke him?" "It's what I do." -- Stargate SG-1
David T
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Posted: 20th Aug 2004 00:38 Edited at: 20th Aug 2004 00:39
Nice looking terrain. Once the compo's over I could do with those weapons for Merc 2 they have hands 0_0

I use texgen too, it's really good. However problem is it's not always that high res. How did you get hte hi res colourmap (not the detail map)? Did you use large input textures?

I gotta say I just love that first pic. It looks so... right.

Get 15 new commands, all the date / time commands left out of DBPro for free!
DOWNLOAD PLUGINS HERE: http://www.davidtattersall.me.uk/ and select "DarkBasic"
Van B
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Posted: 20th Aug 2004 00:53
Yeah, I have a little crush on the way the left hand supports the Uzi, it just looks comfy . It has taken a lot of experimentation though to get a good view. Tip: It's so much easier to get it right if you use an extra 3D view and line it up how you want things to look, then don't touch it, just leave it as a reference. Posing the gun without knowing what it would look like first person was real tedious.

I don't really intend to write another FPS after this - once the compo is over, all the media I've done for it can be used as long as I get a mention in the credits.

The trick with Texgen is to use high res heightmaps, It's possible to simply resize a heightmap to 1024x1024 - blur it - and use that to generate a 1024x1024 overlay textures; Texgen will only export to the same size heightmap regardless of what you specify.


Van-B


Muhahahahaha.
Plastico
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Posted: 20th Aug 2004 01:00
UN BELIEVABLE!

though his thumb is about as long as my middle finger.
David T
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Posted: 20th Aug 2004 01:02
Okay I'll experiment

Get 15 new commands, all the date / time commands left out of DBPro for free!
DOWNLOAD PLUGINS HERE: http://www.davidtattersall.me.uk/ and select "DarkBasic"
Van B
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Posted: 20th Aug 2004 01:06
On the bottom pic? - Yeah, that'll be fixed, in fact I'll most likely redo the frag anims - thumbs are damn fidly!


Van-B


Muhahahahaha.
Dr Crazy
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Posted: 20th Aug 2004 02:46
Van B your are a winner, congratulations - er...the compo hasn't finished...but oh well. Yea looks really kool - reminds me of counter strike . What fps() you get?

Who dares; wins.
General X
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Posted: 20th Aug 2004 02:53
ahhh! my bad, I only saw the second shot duuh! I need glasses hay I like that landscape, work on the hands and its gold class game



keep up!

think once play twice sleep third
Powersoft
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Posted: 20th Aug 2004 05:40
@Everyone else: why are you bothering to enter?


Scorched Turf --> Project Thread
Van B
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Posted: 20th Aug 2004 06:17
Hehe, everyone says that about everyones entries - but the best thing about these compo's is the amount of games that are produced. Personally I'm just going for a really fast paced game for a change, I mean even Jetpac involves a helluva lot of sneaking around!.


Van-B


Muhahahahaha.
zircher
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Posted: 20th Aug 2004 07:47
Quote: "why are you bothering to enter?"


Because no matter how good your game is, you can only win one prize per entry.
--
TAZ

"Do you think it is wise to provoke him?" "It's what I do." -- Stargate SG-1
Jimmy
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Posted: 20th Aug 2004 11:01
Van-B: Good brother, what is this TexGen you speak of? I need teh TexGen. Need. Thanks


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Van B
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Posted: 20th Aug 2004 17:15
Texgen is a free program written by the creator of *the awesome* CharacterFX, you just select a high res heightmap and some base textures and their ranges, and Texgen does the rest. The C++ source code is included too.

Here's a link:
http://www.insanesoftware.de/index.php?page=freetools/terrain.php


Van-B


Muhahahahaha.
dark coder
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Posted: 20th Aug 2004 18:26
one prize per entry $@** thats sucks, i would want more than just a gfx card, ah well

Quote: "@Everyone else: why are you bothering to enter?"
, wait till you see my game then, over 60% of my games are fps`s, and im putting 60 meg to good use :-P

@van-b, the hand may look confy but if you place you hand like that on a gun :-P

Dr Crazy
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Posted: 20th Aug 2004 18:49
I'm entering because I feel I gotta OK chance. THERE's ALOT OF PRIZES TO BE WON!!!!

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David T
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Posted: 20th Aug 2004 19:47
Lol, all these people knowing about Texgen... my secret has been uncovered

'Tis a good people of software, aye.

Get 15 new commands, all the date / time commands left out of DBPro for free!
DOWNLOAD PLUGINS HERE: http://www.davidtattersall.me.uk/ and select "DarkBasic"
Van B
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Posted: 20th Aug 2004 22:35
Darkcoder,
What do you mean? - seems like the sensible pose to me and it does'nt eat the whole screen, it's quite similar to the poses on BFVietnam actually.


Van-B


Muhahahahaha.
David T
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Posted: 21st Aug 2004 00:04
I think he means in real life you hand would get blown off if it was there.

Get 15 new commands, all the date / time commands left out of DBPro for free!
DOWNLOAD PLUGINS HERE: http://www.davidtattersall.me.uk/ and select "DarkBasic"
Van B
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Posted: 21st Aug 2004 00:13
But...

http://www.scottsdalegunclub.com/mga_machineguns/mgphotos/UZI_special.jpg

That guy seems to have a very similar pose.


Van-B


Muhahahahaha.
Mitchell
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Posted: 21st Aug 2004 00:48
yeh, but that guys really grabbing the gun. It didn't bother me, but I think he ment that when you now fire the gun, you loose it.

"A delayed game is eventually good, a bad game is bad forever"
- Shigeru Miyamoto
Van B
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Posted: 21st Aug 2004 00:58
Ahh, like the grips not tight enough on the left hand - I see. Don't know if I'll adjust that, I'll decide once I've coded the animation handling, see how it looks. It's really just the thumb part that'd need adjusting - maybe just pointing it towards the barrel more and closer to the grip will improve matters. I shall try and post a screenie tonight.


Van-B


Muhahahahaha.
Mitchell
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Posted: 21st Aug 2004 02:01
Yeah, it didn't bother me at all. Cant wait to see them new screens

"A delayed game is eventually good, a bad game is bad forever"
- Shigeru Miyamoto
Dr Crazy
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Posted: 21st Aug 2004 02:48
What is TEXAGON?

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dark coder
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Posted: 21st Aug 2004 05:16
texgen, you load in a heightmap, a load of textures and i outputs a colour map type texture, so peaks turn into rocks grass, and dirt patches etc etc, cool program

Dr Crazy
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Posted: 21st Aug 2004 05:26
can I have URL please?
Cheers,
Nick.

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Van B
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Posted: 21st Aug 2004 06:35
I posted a link further up the topic .


Van-B


Muhahahahaha.
Ali M Oldboy
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Posted: 6th Nov 2004 20:47
Please can I have a demo! It looks Awesome!

-ALI-


- Shoot 'Em Down! -

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